Call to Arms - Gates of Hell: Ostfront

Call to Arms - Gates of Hell: Ostfront

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UltraHotmod
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Tags: Mod
File Size
Posted
Updated
15.906 GB
31 Jan, 2024 @ 10:30am
31 Jul @ 11:06am
419 Change Notes ( view )
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UltraHotmod

Description
Ultrahotmod is the ultimate mod expansion pack for playing Hotmod1968, West 81.

ACTIVATION

1 - Activate hotmod 1968 - click apply, then restart game.
2 - Activate west 81, then Activate Ultrahotmod - after you have Activated the mods in this order click apply

Pay attention to activate West81, and Ultrahotmod at the same step in this order so it does not crash, if you try to activate it in any other order it will crash.

It is an expansion pack adding more stuff to the mod, including about 100 tanks. It also utilises stock game assets to increase the early Cold War lineups for NATO and the Warsaw Pact.

It has been balanced to be a bit easier than French NATO but has a similar amount of troops with increasing difficulty throughout the campaign, which has two days for one year, meaning the campaign starts in 1945 and continues to 1990. You will get new equipment and infantry introduced at their approximate entrance times and decommissioned, so the USA starts with Sherman tanks and Pershings, and they get gradually phased out over time. There is ofcourse the french division with some strange prototypes and also german division that gradually morphs from wunderwaffe to the cold war west germans.

The Warsaw Pact start with a bunch of prototypes and T-34/85 tanks, and you have more tanks to research and encounter. The Warsaw Pact currently contains Finnish units for cold war as a single division so you have 25% chance of facing the finnish division. the finnish division will be lacking on tanks but they will have alot of good infantry and lots of artillery.

This mod incorporates a similar division system that will be made to conform to French NATO once the update for the revised NATO faction comes out, so this is just my own independent version of it.

The mod will take approximately 2-15 minutes to load into a battle, WARSAW VS NATO takes longest, and the battles last 45 minutes for defence and similar for attack or shorter. Loading times depend on what kind of computer you have due to the amount of assets on it and that it's rather unoptimised currently.

Mod might suffer from occasional crashes and bugs depending on how I did the update but I will strive to fix all reported bugs on the bug report page.

CREDITS
3D assets : all 3D assets from my mod were taken from other mods. I do not claim ownership on any of them. Credits go to their owners only.
Big thanks to theses modders, without their work, the mod wouldn't exist.

GOH
Hotmod 68 - Sverofaust and dev team.
West-81 - Ordos
French NATO - Moussiticot
Valour - Normand
W.H.U.B.U mod - Anatoly Dyatlov
MACE Mod
Chaos Africa Mod
Smoke Screen Generator - KIRIN STRONG and 1Lt. Muhammad
Repair Shield Armour, TOGII - KISEKI
Tank Ready Rack Code, - 无垠之兰的猫 CTRM
WEST 81 Weapon Sounds, - Pimka
Trench Pathing Fix - BBQ
T-44 And T-54 First Prototype - Hans' Panzerfabrik - Mr. Table Size
Gameplay expansion of Wunderwaffe - 🌠宇宙战士阿铁打🌏
Reich Rising: Axis of Evil - The Expert / Helghast Rizzler
Somua-SM, Object 279, M103 Models - Mika

Lots of new icons - VPasta1301

Other mods that have not been mentioned here

CTA

Ukraine At War - UaW Developement Team (Lil Devil, Sonov Belial, The Socialist) Ukraine At War
Modern War Vehicle Pack
Warfighter
Warfighter Additional Factions

Other mods that have not been mentioned here


MOWAS2
1992 A dying world - Brädley Weiss
Cold War mod - Cold war team
Terminator V2 mod - Grigo(G.D.)

Also some other MOWAS 2 mods on the list for the ported assets.

WARNING: the mod will contain various bugs and missing descriptions but should be playable without crashing. im working to fix them all so if you find any remember to report.

Due to the size of the mod its not recommended to run it with max texture quality and model quality since it will eat more than 32GB of ram using medium model and medium texture quality should let it load without eating all the memory.

If you dont have 32-64GB of ram you can use the Mini Factions instead of NATO or Warsaw Pact

The mod most likely has no compatibility with any other mods outside of the 4 mods required to run it due to it being somewhat of a branchoff from west 81

If you feel that you have too little units you can add Ultrahotmod Extreme that has 2.0x units on the battles
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3316536724

If you want to play with Alter 71 maps you can add Ultrahotmod Alter 71 Compability Patch
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3317755246

Here is the link for the UltraHotMod Discord https://discord.gg/ywDB7gaVgU

Here is also a link to support me https://ko-fi.com/emperoroffinland

Here is also a link to support me patreon.com/EmperorOfFinland
1,026 Comments
BLAZEPK 25 Jul @ 10:29pm 
Cause early ww2 units
24 Jul @ 6:33pm 
Excuse me, do you have the original damage mechanism patch? The damage mechanism of 81 makes some cars unreasonably hard
EmperorOfFinland  [author] 24 Jul @ 5:42am 
@Mr. Bubs You need to setup your pagefile size to 70GB or 70000 MB if you dont have enough ram. and it should be done on a ssd drive since if you have HDD its too slow to be used as one without massive stutters.
EmperorOfFinland  [author] 24 Jul @ 5:39am 
@simonenat03 can you give the names of them?
simonenat03 23 Jul @ 3:58pm 
Now seems ok. I've seen your last update, like the new Obj.279 and M103 models ! Very nice ! I can only recomend you to check your ATGM launchers, like the turrets ones. Often, when you place them into an editor's map, the game crashes, or when there are too many tanks. But the other things are ok ! And if I can, I want to recomend you some tanks, maybe for the next update, like the french AMX-50 Surblindé or some japanese tanks, like the Chi-Ri II or the Chi-Se, if possible. Would be amazing. Anyway, thanks for all of your work man ! With your mod the game is way better !
Mr. Bubs 18 Jul @ 5:07pm 
This is what I was talking about previously. I ran the mods fine a week ago, but all of the sudden this happens.

"Failed to allocate memory."
Requested 279621 bytes.
I have an image of the crash log too, I just find it odd this is an issue now if nothing has changed? I'm stupid when it comes to this stuff, idk. Do I need more ram out of nowehere, or is it something in the crash log that is an issue?
EmperorOfFinland  [author] 18 Jul @ 12:27am 
@Zhrimpian

Yeah since polish faction is not fully finished yet and it would make the faction eat more RAM too. I will look into adding it later this year most likely.
EmperorOfFinland  [author] 18 Jul @ 12:26am 
@British-Imperialist

It is in Entity/Entity list.
EmperorOfFinland  [author] 18 Jul @ 12:26am 
@simonenat03

Can you give me the error logs? i usually reapply mods each time i start the game with the modmanager
EmperorOfFinland  [author] 18 Jul @ 12:25am 
@STRELOK_vernulsa

Those can be taken if you put people into the tanks or weapons or collect them off the field.