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Yes, that's correct. Right now, it's practically the same mod, just with a slightly different name. I planned to add other useful features. For example, currently, the boosting abilities last for a day and recharge for a day. It would be logical to make the abilities work permanently (or for a season—15 days), so you wouldn’t have to constantly activate them—it can get tiresome. This turned out to be a bit harder to do with my current skills. But later (possibly closer to version 1.7), I’ll revisit this idea.
I reread my comment about the other mods I don’t plan to update. It came out a bit harsh. Honestly, I haven’t made a final decision about them yet. After all, it’d be a shame to just delete my creations. Most likely, I’ll figure something out with them.
All the work has already been done. But I'm waiting for an official update. They will most likely be uploaded on July 12-13. I need a couple days to study the new DLC to write a patch for the main mod (Improved Combat System).
Thanks! Some of the mods (10 out of 25 to be exact) have been rewritten (some significantly, and some have only identifying information replaced) and will be re-uploaded. These are: Improved Combat System, Impassable Fortifications, Realistic Deaths, Realistic Roads, Improved Gauranlen Tree, Improved Specialists, Improved Biosculpter, Improved Recycling, Improved Genetic Operations, and Anomalous Repair Shelf.
“All Specialists Can Work” is written differently, but it does the same thing as my mod. Both mods affect the same thing, so there is a conflict. I haven't played RimWorld in a long time, but as I recall, my mod also affects specialists from the “Vanilla Expanded” and “Alpha Memes” mods. So you don't need “All Specialists Can Work”, my mod is enough.
It's hard to say. Most likely the reason is a mod conflict. Maybe you have another mod installed that removes the restriction on available jobs (like Capable Specialists)? Then the reason for the error is that my patch is trying to remove something that has already been removed.
You will need to disable either my mod or the other mod that conflicts with mine.
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()
I get this error when I start Rimworld. Is this a problem?
file: G:\Steam\steamapps\workshop\content\294100\3151817261\Patches\[1] Ideology.xml
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch5 (string)
Verse.PatchOperation:Complete (string)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.LoadedModManager.ClearCachedPatches_Patch3 ()
Verse.LoadedModManager:LoadAllActiveMods (bool)