RimWorld

RimWorld

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Description
This is a small collection of my patch mods. The main mod "Improved Combat System" changes the combat system and everything related to it. The rest of the mods are small, each mod slightly changing some aspect of the game or making changes to other mods.

The basic idea is to keep the spirit and mechanics of the original game, with only reasonable tweaks to some features.
Items (10)
[V] Improved Combat System
Created by Graf
ICS makes combat in RimWorld more dynamic. Weapons shoot faster, more accurately, and farther. Your characters and enemies have learned to hit targets that are not too far away from them. The armor really protects, and power armor greatly expands the possi...
[V] Impassable Fortifications
Created by Graf
The mod makes low castle walls from 'Vanilla Factions Expanded - Medieval 2' impassable (in effect, they become embrasures/loopholes — that is, what we actually expect from fortress walls). This not only allows you to build aesthetically pleasing medieval ...
[V] Realistic Deaths
Created by Graf
The mod sets the default death probability of enemy pawns to 0% for all difficulty levels. Enemies will die exclusively from wounds incompatible with life, and not at the will of the random number generator. No more ridiculous, unexplained deaths. Of cours...
[V] Realistic Roads
Created by Graf
The mod changes the cost multipliers for traveling on roads. Instead of the universal 0.5 multiplier, roads now have the following effect: dirt path - 0.6 dirt road - 0.5 stone road - 0.4 ancient asphalt road, ancient asphalt highway - 0.3 For what? I've a...
[V] Improved Gauranlen Tree
Created by Graf
The mod makes a number of changes to Gauranlen Tree. The speed of trimming is affected by the mental sensitivity of the pawn, bonding level decreases slower, dryads spawn faster. The workshop has a huge number of mods for Gauranlen Tree. However, I couldn'...
[V] Improved Specialists
Created by Graf
The mod allows you to use the skills of specialists from the DLC "Ideology" once a day. Also removed restrictions on "non-core" professions for specialists. Changed role descriptions - I removed all references that say that specialists will refuse to do so...
[V] Fast Gene Regeneration
Created by Graf
The mod speeds up the gene regeneration time from the “Biotech” DLC. In the vanilla game, gene regeneration time ranges from 100 to 140 days for normal xenotypes and 0.1 to 140 days for vampires. With my mod, the gene regeneration time for all xenotypes is...
[V] Improved Structures
Created by Graf
The mod modifies some structures, increasing their efficiency. Among them: biosculpter pod, atomizer, repair shelf (“Vanilla Furniture Expanded - Spacer Module”) and others. All biosculpter pod operations are accelerated by about 2.5 times: Healing lasts 2...
[V] Baby Power Armor
Created by Graf
This mod adds a set of children's power armor. It will protect your little colonists who love wandering into dangerous areas. Project "Cherub" New research unlocks production of light power armor designed for children. The armor features a built-in jump pa...
[V] Hairstyle Corrections
Created by Graf
The mod fixes some hairstyles from “Erin's Hairstyles 2” and “Erin's Hairstyles - Redux” so that they default to female only. In the game, it is often possible to visually determine the gender of a pawn just by the hairstyle. In this case, some hairstyles ...