Team Fortress 2

Team Fortress 2

30 ratings
Koth Diredire VC
   
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Game Mode: King of the Hill
File Size
Posted
Updated
34.011 MB
2 Feb, 2024 @ 2:23pm
9 Feb, 2024 @ 6:01pm
5 Change Notes ( view )

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Koth Diredire VC

Description
Explore three Super Mario 64 courses in this multi-round king-of-the-hill map!

Version C: Fixed skyboxes, sounds, removed Pyro filter, fixed door logic. Added color-coding to clams and chests. Fixed skybox fade happening on every cap.

Thanks to TrainerAbu for the help!
11 Comments
Anger Core  [author] 7 Jun @ 9:35am 
@COdeBlu3 Credits are in the map.
I still wish I knew how to fix the crash. If anyone wants to try, just message me. I'll give you the VMF.
C0deBlu3 6 Jun @ 10:02pm 
Who made the dire dire docks song cover that plays on this map
Lullaby 24 Apr, 2024 @ 5:07pm 
I have always loaded the map from the workshop so far, so as long as this is the latest version, yes, I have played on the latest version
Anger Core  [author] 22 Apr, 2024 @ 8:46am 
Lullaby, did you play the most recent version? The logic that would make that round freeze should have been cut out.
Lullaby 20 Apr, 2024 @ 10:22am 
There's a big, big issue with the map as much as I like it! At the very least in stage 2, if you go into overtime the map will cause a server crash via an infinite loop somewhere.
Due to that, you can't really play it properly.
AG42 9 Feb, 2024 @ 5:48pm 
Based
JTSYoRHa 9 Feb, 2024 @ 1:14pm 
me working on a Wet Dry World map conversion for TF2 and seeing this on the workshop:

This is fantastic, I love you made each of the levels work into TF2 gameplay.
PleaseExcuseMyDarkAmbientSwag 7 Feb, 2024 @ 11:51pm 
i really wanna kill bowser in his sleep
for the better
Martellus 4 Feb, 2024 @ 8:09am 
It would just temporarily darken then rebrighten which was a bit odd.

the audio issue got worse over time however, got pretty loud at some point.
Anger Core  [author] 3 Feb, 2024 @ 10:05pm 
Thanks for the feedback! Did you mean that the sky would brighten every time the point was capped in round 1?