Team Fortress 2

Team Fortress 2

Koth Diredire VC
11 Comments
Anger Core  [author] 7 Jun @ 9:35am 
@COdeBlu3 Credits are in the map.
I still wish I knew how to fix the crash. If anyone wants to try, just message me. I'll give you the VMF.
C0deBlu3 6 Jun @ 10:02pm 
Who made the dire dire docks song cover that plays on this map
Lullaby 24 Apr, 2024 @ 5:07pm 
I have always loaded the map from the workshop so far, so as long as this is the latest version, yes, I have played on the latest version
Anger Core  [author] 22 Apr, 2024 @ 8:46am 
Lullaby, did you play the most recent version? The logic that would make that round freeze should have been cut out.
Lullaby 20 Apr, 2024 @ 10:22am 
There's a big, big issue with the map as much as I like it! At the very least in stage 2, if you go into overtime the map will cause a server crash via an infinite loop somewhere.
Due to that, you can't really play it properly.
AG42 9 Feb, 2024 @ 5:48pm 
Based
JTSYoRHa 9 Feb, 2024 @ 1:14pm 
me working on a Wet Dry World map conversion for TF2 and seeing this on the workshop:

This is fantastic, I love you made each of the levels work into TF2 gameplay.
PleaseExcuseMyDarkAmbientSwag 7 Feb, 2024 @ 11:51pm 
i really wanna kill bowser in his sleep
for the better
Martellus 4 Feb, 2024 @ 8:09am 
It would just temporarily darken then rebrighten which was a bit odd.

the audio issue got worse over time however, got pretty loud at some point.
Anger Core  [author] 3 Feb, 2024 @ 10:05pm 
Thanks for the feedback! Did you mean that the sky would brighten every time the point was capped in round 1?
Martellus 3 Feb, 2024 @ 8:40pm 
Very neato map.

Some things we noted:
in docks area, every time the point was capped the skybox would reload, but it would only change to the bright one once. Was it supposed to change back and forth depending on team?

In the fortress area, there was some bugged out sounds on the lower level from the capture point moving, rock noises stacked on eachother etc.

Models are missing in the pyroshark area (fish?)