Stellaris

Stellaris

98 ratings
[SKO] Technological Zenith
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File Size
Posted
Updated
79.626 MB
4 Feb, 2024 @ 11:25am
28 Feb @ 4:28pm
69 Change Notes ( view )

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[SKO] Technological Zenith

In 3 collections by Skogen
Skogen's MP Playset
60 items
Skogen's Stellaris Evolved - Alpha Playset
45 items
Skogen's Mods
7 items
Description
Update to 4.0 in progress.
Spoiler: Its going to take a while.

Updated to 3.14

NOTE: This mod is not finished yet, however it is fully playable, some things may be a bit crude/janky (such as some icons) or seem slightly unfinished, but it is playable.
It is pretty much guaranteed to be quite unbalanced at this point in time.
EXPECT FUTURE CHANGES

UI Overhaul Dynamic is required to view the upgraded districts.

!!!Universal Resource Patch [2.4+] is required to view resources from this mod in the topbar.

Content

  • Two more tech tiers including a full set of ship components.

  • Upgraded ship sections.

  • Upgraded districts and buildings.

  • Two more resources.

  • 1 Megastructure (More to come)

  • Unique features for each ascension path. (WIP)

To get started research Caerulenite Manufacturing after researching enough tier 5 technologies and Dark Matter Drawing.

Upcoming Features
  • More ship sections.
  • More buildings.
  • More Megastructures.
  • Unique features for each ascension path.


Compatibility

  • This mod overwrites no vanilla files, so it should be compatible with almost any other mod.

  • Because of how the upgraded districts are added to planets, via a planetary decision, they should be compatible with any planet class that uses any vanilla district set. Some mods will still need dedicated support.

  • If there are any specific mods that you want me to add compatibility for please tell me.

Mods with dedicated support

Localization Patches

Credits:
Assets:
Thanks to:
  • Thepigemperor2 for helping with balancing the ship sections and just helping out in general.

Any feedback is welcome

111 Comments
Metall 11 Jul @ 11:04pm 
Take your time, take a break. Heal, avoid burnout, and be healthy. We can wait.
Skogen  [author] 24 Jun @ 7:49am 
@Strategy game boi I'm afraid its going to take quite some time before i get this properly updated sadly. (Combination of burnout on my end and the new zones not being the easiest to work with.)
Strategy game boi 23 Jun @ 7:25pm 
cant wait for 4.0 update, havent played stellaris because this isnt updated
The Cyber Skunk 9 May @ 8:05pm 
love the hell out of this mod, excited to see what you do for 4.0
Metall 6 May @ 12:07am 
Love this mod, thanks for the fun competition on Delta-tier techs.
Roland 17 Feb @ 4:30pm 
Oh good!
PLMMJ 10 Feb @ 10:27am 
This is madness and I love it
Roland 4 Feb @ 1:20pm 
Again Skogen, I love this mod and I like OP stuff I dont play like other people probably. @ versions a low power sorta balanced and an OP version that is optional is woirking great from early to late game, I hate changing my favorite ship because the platform has reached a size evolutionary dead end or that my favorite weapons on said platforms become weaker and uncompetitive later. Thanks, many blessings upon you and your importants. :steamthumbsup:
Roland 3 Jan @ 9:06am 
Thanks this is a great mod and I eagerly look forward to more content and ship sections and components. Your stuff has now become kind of essential for my Stellaris Gaming.
Naraxa 30 Nov, 2024 @ 3:24pm 
Oh absolutely, I have no doubts it will, I was just curious if it was planned. I am more than willing to wait for as long as it will take hehe