Stellaris

Stellaris

[SKO] Technological Zenith
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Update: 28 Feb @ 4:28pm

Version 1.54

Fixes:

  • Fixed all of the stats provided by the Viridisium Reactor Booster being 40% instead of 4%.

Update: 28 Feb @ 2:46pm

Version 1.53

Fixes:

  • Fixed the Viridisium Manufactorum tech having the wrong prerequisite.
  • Fixed the Viridisium Prospectorum tech having the wrong prerequisite.

Update: 17 Feb @ 2:11pm

Version 1.52

Changes:

  • Added Caerulenite and Viridan Manufactorum buildings, these buildings boost the Consumer Goods and Alloy output of jobs on the planet they are on while also increasing mineral upkeep of Alloy and Consumer Goods producing jobs. These buildings are a replacement for the Viridian Civilian Industries and Foundries buildings.
  • Added Caerulenite and Viridian Prospectorum buildings, these buildings boost the Mineral, Energy and Food output of jobs on the planet they are on. These buildings are a replacement for the Viridian Mineral Purification Hub, Energy Nexus and Food Processing Center.
  • The buildings replaced by the Manufactorum and Prospectorum and their respective technologies have been disabled, they are still in the mod, but don't do anything anymore and can't be aquired through normal means.

  • Added the Dark Matter Accumulator building which provides jobs that produce Dark Matter.
  • Added the Caerulenite Transmuter building, which is an upgrade of the Dark Matter Accumulator. The Caerulenite Transmuter is a weaker version of the Viridian Transmuter.
  • The Viridian Transmuter is now an upgrade of the Caerulenite Transmuter.

  • Replaced the Viridian Transmuter building and technology icons.
  • Adjusted several building icons and their respective technologies to be more in line with newer icons.

Update: 4 Feb @ 8:28am

Version 1.51

Changes:

  • Changed the Viridisium Upgrade decisions for hive empires and gestalt machine empires to only apply to hive worlds and machine worlds respectively.
  • Changed the Viridisium Upgrade decision for normal/biological empires to work for normal/biological, hive, gestalt machine and individualist machine empires all at once.
  • Nerfed the additional bonus stats given by the Viridisium and Caerulenite auxiliary reactors.

More content is coming soon, it just took a while to get back into modding after christmas/new years.

Update: 28 Nov, 2024 @ 12:26pm

Version 1.50

Fixes:

  • Fixed missing prerequisites for Caerulenite and Viridisium afterburner techs.

Update: 22 Nov, 2024 @ 12:05pm

Version 1.49

Changes:

  • Adjusted the stats of the titanic size torpedoes a bit.
  • Added a Viridian Cruiser Torpedo Stern.
  • Adjusted some tech localisation for the new aux components.
  • The Black Hole Siphon can now be built in systems with habitable planets.

Update: 21 Nov, 2024 @ 12:36pm

Version 1.48

Note: All the updates inbetween this one and the 1.47 update that don't have a changelog contain effectively nothing new, Steam failed to properly update the mod and just reuploaded the 1.47 version for some reason.

  • Updated a lot of icons, mainly ship components. Some of the new/updated icons use parts of, or are based of of, icons from TFW's Bunch Of Ship Parts & More 3.0 by That Feel When.
  • Added 20 new auxiliary components, 10 of each tier. (Aura components will come soon.)
  • Moved all Strikecraft related techs to the Society area to reduce the tech bloat in the Engineering area a bit.
  • New thumbnail. :D

Update: 21 Nov, 2024 @ 12:21pm

Update: 21 Nov, 2024 @ 12:19pm

Update: 21 Nov, 2024 @ 12:18pm