Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I haven't used the forging mod, but I can take a look to ensure they continue to work.
To answer your question a bracer protects the inside of your arms from your bowstring as an archer. Vambraces protect the outside of your arms.
Due to the low armor values provided by bracers, I would probably use the following progression:
Leather Vambrace (the vanilla one): 1 AV 0 DV
Steel Vambrace: 2 AV -1 DV
Folded Carbide Vambrace: 2 AV 0 DV
Fullerite Vambrace: 3 AV -2 DV
Flawless Crysteel Vambrace: 3 AV -1 DV
Zetachrome Wrist Warmers (wanted some retro sci fi flair, might change the name later) 3 AV 0 DV
(1/2)
Expanded added vambraces (or bracers, can't quite remember) that were very weak arm-slot armor. Half the AV and more weight compared to bucklers of the same class, or something similar.
APPARENTLY, there are bracers in the vanilla game, but it's a one-off item I've never seen.
Really felt right to have a fully-armored tank of a knight with full plate including the arms covered.
They also were not compatible with the Forging mod, which I noticed a lot of your stuff is (dunno if that was you or them). It would make it a lot easier to forge a pair of them instead of just stumbling across one every so often.
1. Steel armor is tier 3 while steel equipment is otherwise tier 2.
2. Steel armor is heavier than iron armor, which runs counter to steel vs iron equipment otherwise
3. Armor numerical values are on a scale that leaves no middle ground between tiers 0 and tier 3.
For example, the leather cap provides 1 AV and a steel helmet provides 2 AV and -3 DV. This means an iron helmet would be either 2 AV and more than -3 DV making it ridiculously heavy, or a strict upgrade to steel if it were any lighter.
My planned solution to this problem is a currently WIP mod that reworks vanilla armor into heavy and light armor, and retools some vanilla armor tiers. I predict some major changes to armor numbers on the 1.0 update so I have avoided significant work on this topic until the update arrives.
(2/2)
(1/2)