Caves of Qud

Caves of Qud

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Missing Links: An item for every tier
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4 Feb, 2024 @ 6:01pm
19 Feb, 2024 @ 10:49pm
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Missing Links: An item for every tier

In 1 collection by Gravenwitch
The Witches Cauldron
23 items
Description
Welcome to Missing Links, a mod I made after seeing there was literally only one tier 2 helmet in the entire game.

Currently this mod adds a shield, buckler, and wrist blade for every material and tier of equipment in the game, with the intention of messing with vanilla balance as little as possible. Items were added after carefully cross referencing the properties of in-game materials and some minor headcanon.

[Notice: I am chronically ill and am on an extended modding vacation. If my insurance decides to cover my autoimmune treatment again I will resume modding. Any user updates / edits of any of my mods have my blessing. Please contact me on steam or discord if you want advice on how to update these mods]

Adds:
bronze and iron two handed axes and hammers
bronze, iron, steel, carbide, fullerite, crysteel, flawless crysteel, and zetachrome wristblades
wooden, iron, folded carbide and zetachrome shields
carbide, folded carbide, fullerite, crysteel, flawless crysteel, and zetachrome bucklers
Stopsvalin is unchanged, it still holds a unique place as the only buckler without a DV penalty and only loses to zetachrome in absolute defenses.

TODO:
Add unique sprite for zetachrome buckler
Add unique sprite for zetachrome wristblade

Where will this mod go from here?
I'll add a new category of item every few weeks when I have some free time.
Future categories will require some small retooling of vanilla numbers sadly. There is no room to work with when you have 8 tiers and values range from 0 to 4. Steel armor behaves like iron for most purposes in vanilla, etc.

Frequently Answered Answers:
The items in this mod will drop from enemies/chests/shops. I will work more on fine-tuning their rarity later.
Caves of Qud Expanded does something similar, the difference between the mods is down to one's taste in game balance.

Any original sprites in this mod is free for anyone to use without credit or permission.
11 Comments
Gravenwitch  [author] 23 Nov, 2024 @ 6:00pm 
Balance wise these should be fine as theres a trade off with wearing bucklers / other arm utility slots. Not to mention that you need vambraces for every arm (more for mutants, because the armor value is averaged across all arm-like limbs).

I haven't used the forging mod, but I can take a look to ensure they continue to work.

To answer your question a bracer protects the inside of your arms from your bowstring as an archer. Vambraces protect the outside of your arms.
Gravenwitch  [author] 23 Nov, 2024 @ 5:51pm 
@Verbose Mode Ive been thinking about this one for a while. I am currently preparing for the 1.0 update but plan on adding some bracer types when this mod is next updated.

Due to the low armor values provided by bracers, I would probably use the following progression:
Leather Vambrace (the vanilla one): 1 AV 0 DV
Steel Vambrace: 2 AV -1 DV
Folded Carbide Vambrace: 2 AV 0 DV
Fullerite Vambrace: 3 AV -2 DV
Flawless Crysteel Vambrace: 3 AV -1 DV
Zetachrome Wrist Warmers (wanted some retro sci fi flair, might change the name later) 3 AV 0 DV

(1/2)
Verbose Mode 21 Nov, 2024 @ 2:57pm 
I love your mods, and I feel like this might be the one to request this in since CoQ Expanded has said they will not continue:
Expanded added vambraces (or bracers, can't quite remember) that were very weak arm-slot armor. Half the AV and more weight compared to bucklers of the same class, or something similar.

APPARENTLY, there are bracers in the vanilla game, but it's a one-off item I've never seen.
Really felt right to have a fully-armored tank of a knight with full plate including the arms covered.

They also were not compatible with the Forging mod, which I noticed a lot of your stuff is (dunno if that was you or them). It would make it a lot easier to forge a pair of them instead of just stumbling across one every so often.
Gravenwitch  [author] 7 Jun, 2024 @ 11:49pm 
The problem with armor is as follows

1. Steel armor is tier 3 while steel equipment is otherwise tier 2.
2. Steel armor is heavier than iron armor, which runs counter to steel vs iron equipment otherwise
3. Armor numerical values are on a scale that leaves no middle ground between tiers 0 and tier 3.

For example, the leather cap provides 1 AV and a steel helmet provides 2 AV and -3 DV. This means an iron helmet would be either 2 AV and more than -3 DV making it ridiculously heavy, or a strict upgrade to steel if it were any lighter.

My planned solution to this problem is a currently WIP mod that reworks vanilla armor into heavy and light armor, and retools some vanilla armor tiers. I predict some major changes to armor numbers on the 1.0 update so I have avoided significant work on this topic until the update arrives.

(2/2)
Gravenwitch  [author] 7 Jun, 2024 @ 11:49pm 
@Godlyvexx As I mentioned in some earlier comments I created an armor add-on but it ended up working against the idea of this mod being as lightweight and vanilla as possible. I was still inspired to create this mod upon reading the wiki and learning the only tier 2 helmet was the electric snail shell. I may update the description to be more accurate to the mods content but its not that big of a deal.

(1/2)
Godlyvexx 7 Jun, 2024 @ 1:21am 
I personally don't care much as I usually wear horns, but I found it weird that the description says you made the mod because there's only one tier 2 helmet, but the mod doesn't seem to add any helmets?
Gravenwitch  [author] 24 Apr, 2024 @ 5:04pm 
@Cervus Thanks for the feedback, that was my aim so I am glad to hear you like it! I previously created an armor add-on to this mod, but I did not like how it turned out so has not been listed. I expect some significant changes to armor in the 1.0 release, so I plan to delve into armor again once that update drops.
Cervus 24 Apr, 2024 @ 12:50am 
I much prefer this over the alternatives for how it's truer to the base game's weapon roster. As opposed to trying to "expand" it with whole new weapon types and over-detailing. This feels less like an obvious mod, and more like a patch to add things that should have already existed. I'm anxiously anticipating armor items being added!
calvtar "Vintar" tardicker 21 Feb, 2024 @ 4:14pm 
Very nice mod.
Explosiv 'n' Eskort 9 Feb, 2024 @ 1:16am 
Finally more Bucklers !