Stellaris

Stellaris

Psionic Leader Traits
12 Comments
Nyx (She/Her) 10 May @ 1:16pm 
Working?
Liish Shadow's 17 Oct, 2024 @ 1:03pm 
Same here
Pitlos Tails 14 May, 2024 @ 1:34am 
still working
Accorata  [author] 24 Apr, 2024 @ 2:07pm 
@ElMendigo Won't cause any problems, all these traits are designed such that they can work with any mods that allow for pops/leaders to have multiple ascension traits
ElMéndigo 8 Apr, 2024 @ 10:13pm 
what happen if y choose psionic trait and then open the console and type this: add_trait_species (id of the species) trait_cybernetic, also debugtooltip to get the id of the species
DFW Kerser 11 Mar, 2024 @ 4:03am 
You should honestly just combine all these into one mod, would probably be easier to manage, and I doubt the majority of people pick the same ascension every single game.
Archailect 9 Feb, 2024 @ 1:33am 
I see psionic I subscribe :D
TrueWolves 8 Feb, 2024 @ 7:25pm 
Seconded. Having Cybernetics, custom genetic modifications, and specific synthetic body's would all have ample opportunity for potential traits. Sort of like how some of the psionic traits here can also rarely happen to non psionic leaders, you could have some of the cybernetic or genemod traits appear 10% of the time with the relevant technologies, and make robot leaders more interesting before or after synthetic ascension.

But as it stands alone? Already an amazing mod, concept, and the balance is well done.
Ave Imperator 8 Feb, 2024 @ 2:21pm 
Honestly a mod that add new veteran traits for all the different ascension paths would be cool.
Melkorian 7 Feb, 2024 @ 3:48pm 
this is pretty cool cant wait to try it
Ishmael Tibbs 7 Feb, 2024 @ 10:08am 
Very nice concept!