Arma 3
518 ratings
RIS - Module
26
8
4
5
9
12
3
4
2
4
2
2
3
3
3
3
2
2
2
   
Award
Favorite
Favorited
Unfavorite
Data Type: Mod
File Size
Posted
Updated
1.122 MB
7 Feb, 2024 @ 11:45pm
28 Sep, 2024 @ 1:34pm
6 Change Notes ( view )

Subscribe to download
RIS - Module

In 1 collection by Kamen
Random Infantry Skirmish
81 items
Description
Module version of Random Infantry Skirmish. Immediately jump into random infantry skirmish on random place on the map. You can choose any faction, any weapon and any vehicles and just start fighting.

Main features
  • Fast paced, dynamically generated firefight with infantry and land/air vehicles
  • Compatible with any mod that has proper units definitions
  • Fully customizable, set your own rules, select your gear, pick location, pick factions
  • 5 game modes: Push, King of the Hill, Team Deathmatch, Arena Team Deathmatch, Arena Gun Game and Defense
  • Supports Singleplayer, COOP and PvP (up to 8 players per side)

Game modes
  • Push - attack and capture sequence of points, one after another while defenders put fierce resistence
  • King of the Hill - team that has more units in specified area gets points over time, the team that reaches point limit first wins
  • Team Deathmatch - get points for killing enemy units, the team that reaches point limit first wins
  • Arena Team Deathmatch - get points for killing enemy units, the team that reaches point limit first wins, fought in small arena
  • Arena Gun Game - starts with predefined list of weapons, everybody starts with the first weapon and progresses to next one once they manage to kill 2 opponents. First player to reach the last weapon and achieve the 2 kills wins the game
  • Defense - defend area against increasingly more difficult waves of enemies



How to use
Go to Editor, place a BLUEFOR unit on the map then go to modules > "Random Infantry Skirmish" > "RIS - Game mode" and place it anywhere on the map. And you're done! If you want to define custom locations, you can use the "RIS - Location" module.



How to add multiplayer support
Adding multiplayer support is a bit harder:

  1. Add any number of playable units to BLUEFOR and OPFOR (resistance will break the mod, don't do that)
  2. Add https://community.bistudio.com/wiki/Description.ext to your mission with following:

// Don't display briefing map, it's useless in this case briefing = 0; // Configure respawn system respawn = "INSTANT"; respawnTemplates[] = { "RSTF_Respawn" }; respawnOnStart = 0; // Custom respawn template for this mission class CfgRespawnTemplates { class RSTF_Respawn { onPlayerRespawn = "RSTFM_fnc_respawn"; respawnTypes[] = { 1 }; respawnOnStart = 0; }; };



⚠️ Where to report issues / suggest changes
Please direct all requests and issues to the source code repository:
https://github.com/SkaceKamen/random-infantry-skirmish/issues
Popular Discussions View All (12)
18
1 May @ 8:51am
Multiplayer
dims123
4
6 hours ago
Stuck on "you're dead" screen for several minutes without respawn
walidsamour47
5
15 Dec, 2024 @ 8:54pm
Why fps so low
Asuka
225 Comments
HenTie Lord 16 Jul @ 5:10am 
Great mod, but how do I put respawn in?
nick.del 12 Jul @ 11:59am 
Does anyone know if you're able to use the RIS LOCATION module to create your own "path" of objectives? For instance, could I place an "Objective" at the start of a city, and the second objective in succession at a different, custom spot in the city? or will the module always auto assign the next objective?

Love the mod by the way, one of my all-time favorites.
Sir Knight 9 Jul @ 5:23am 
Gave you a few awards in hope of mod update. Best mod ever.
HazeNoir 9 Jul @ 2:37am 
Will RIS receive any more updates like new game modes? I would love to see a conquest mode for this mod.
Babal Disfarcado 26 Jun @ 5:40pm 
this is compatible with game saves and persistence?
OrangeJuice_ 17 Jun @ 9:39am 
with the location thingy you gotta put in in open space, not inside a building or closed space, it needs to have space around it
OrangeJuice_ 14 Jun @ 8:14pm 
hey man i love your mod so much, how you can choose the factions, and blacklist stuff, and the Defence Mode is the most i been playing now, but (im sorry!) could you try making like a wave survival like Ansible2 with "Arma 3 Survival" , you have almost everything good for it, i know the Defence one is already close to it but please, im sorry again for asking, this mod is the only one i been playing a shit ton, plus you can mess around with eden editor and then add the modules so its a god send, thanks for everything man!:sad_seagull:
brandonelienriquez 2 Jun @ 7:05am 
to much trees is also bad for ris
brandonelienriquez 2 Jun @ 7:03am 
the thing about the ris module it only works well on certain maps. if you see enemy and friendly units getting stuck its most likely the map itself. try playing on zargabad one the maps that cup added yall will see what im talking about. i did a map population with drongos map population mod and i populated the whole map on malden 2035 and when i looked at all the unit on the map. they were all stuck in the mountains i mean every unit. and it happen on tanoa. same thing with ris if the map has to many hill to many bridges to much water its all bad for ris.
ZodiacFoxtrot 2 Jun @ 1:12am 
@MichaelBruce83 the thing that can happen is that the vehicles spawn inside trees or other structures and explode instantly you could try make their spawning closer to the infantry one depending on the map