Arma 3
RIS - Module
225 Comments
HenTie Lord 16 Jul @ 5:10am 
Great mod, but how do I put respawn in?
nick.del 12 Jul @ 11:59am 
Does anyone know if you're able to use the RIS LOCATION module to create your own "path" of objectives? For instance, could I place an "Objective" at the start of a city, and the second objective in succession at a different, custom spot in the city? or will the module always auto assign the next objective?

Love the mod by the way, one of my all-time favorites.
Sir Knight 9 Jul @ 5:23am 
Gave you a few awards in hope of mod update. Best mod ever.
HazeNoir 9 Jul @ 2:37am 
Will RIS receive any more updates like new game modes? I would love to see a conquest mode for this mod.
Babal Disfarcado 26 Jun @ 5:40pm 
this is compatible with game saves and persistence?
OrangeJuice_ 17 Jun @ 9:39am 
with the location thingy you gotta put in in open space, not inside a building or closed space, it needs to have space around it
OrangeJuice_ 14 Jun @ 8:14pm 
hey man i love your mod so much, how you can choose the factions, and blacklist stuff, and the Defence Mode is the most i been playing now, but (im sorry!) could you try making like a wave survival like Ansible2 with "Arma 3 Survival" , you have almost everything good for it, i know the Defence one is already close to it but please, im sorry again for asking, this mod is the only one i been playing a shit ton, plus you can mess around with eden editor and then add the modules so its a god send, thanks for everything man!:sad_seagull:
brandonelienriquez 2 Jun @ 7:05am 
to much trees is also bad for ris
brandonelienriquez 2 Jun @ 7:03am 
the thing about the ris module it only works well on certain maps. if you see enemy and friendly units getting stuck its most likely the map itself. try playing on zargabad one the maps that cup added yall will see what im talking about. i did a map population with drongos map population mod and i populated the whole map on malden 2035 and when i looked at all the unit on the map. they were all stuck in the mountains i mean every unit. and it happen on tanoa. same thing with ris if the map has to many hill to many bridges to much water its all bad for ris.
ZodiacFoxtrot 2 Jun @ 1:12am 
@MichaelBruce83 the thing that can happen is that the vehicles spawn inside trees or other structures and explode instantly you could try make their spawning closer to the infantry one depending on the map
MichaelBruce83 1 Jun @ 7:14pm 
Sometimes my modded factions come with issues. Especially certain vehicles. They will blow up at the start of the mission. lol
MichaelBruce83 1 Jun @ 7:13pm 
At least we know it still works a bit. Might pick it back up soon. Do your vehicles on both enemy and friendly spawn like 2 Km away from you no matter what setting you have it on??
brandonelienriquez 1 Jun @ 6:42pm 
so i can confirm that it was the MJTF faction that was crashing my game when i was playing ris i spent hours on ris module playing with RHS units and i didnt get a crash at all so i just removed all the units from my created missions and removed the dlc that gives u the units. from now on im just gonna mess with the modded factions only. sucks because i paid money for alot of dlc and mostly all the maps the come with it are extra laggy cant even place 20 assets down because it will lag the game. all the maps from Spear Head, SOG are the worst maps for me thats why i think i should just play with modded factions only.
brandonelienriquez 1 Jun @ 8:58am 
i really love this mod and dont want to get rid of it.
brandonelienriquez 1 Jun @ 8:57am 
i did use MJTF and everytime i mess with the APC mack it seems to crash my game in ris and in editor but i havent really tried any other modded faction which im going to test today.
MichaelBruce83 1 Jun @ 5:58am 
Maybe try to play with Vanilla factions and assets. Clean up your mod list and try to narrow it down. I stopped playing with the mod about a month ago since its touch and go with how it works. Can be quite annoying. but when it works it works. Its unfortunate it has not been updated.
brandonelienriquez 1 Jun @ 12:02am 
i dont know what is causing it. everytihing was fine like a month ago now when a heavy armour passes me it crashes my game
brandonelienriquez 31 May @ 11:58pm 
im having the same issues my game is crashing when playing the ris module
::XANDY:: 31 May @ 2:06am 
so this mod doesnt work for me anymore as of last week, ive been using it since it came out, i have all the same mods no new ones but it just crashes my game, or it will say failure to spawn AI.... please help, or any other recommendations
John Democracy 1 May @ 8:55am 
Any update on multiplayer support?
MichaelBruce83 11 Apr @ 6:14am 
This is the only mod i play. Its the best, but needs some TLC
MichaelBruce83 11 Apr @ 6:13am 
This mod needs an update! I'm so willing to pay for it! Please come back to fix :steamsad:
Vehicles spawn more than a kilometer away.
Some squads spawn in but dont move same with vehicles.
Squads and vehicles have a hard time crossing bridges.
MichaelBruce83 10 Apr @ 6:02pm 
KING OF HILL
MichaelBruce83 10 Apr @ 6:02pm 
guys spawn in but dont head towards objective. Can anyone help with that.
minecraft with gadget 3 Apr @ 3:24pm 
Also an option to change AI precision separately from skill if possible. I want soldiers to have high skill ratings, but it also seems to control the precision (probably what makes them insanely accurate like others have reported).
minecraft with gadget 2 Apr @ 9:08pm 
Can you please add an option to control the fog settings? For some reason RIS loves cranking up the fog on some maps.
kserks96 29 Mar @ 6:38am 
I dont have a github accout soo...

In Push mode at some point frendly AI in vechicles seems to loose vayipoints on theri way to the objective.
That results in frendly vechicles stayibg far behind.
minecraft with gadget 26 Mar @ 8:38am 
Very cool overall that it even works, but it's kinda rough IMO, KOTH is anyway.

Friendly AI seems extra dumb and barely spawns in vehicles, while enemy AI will aggressively spam them. It's also annoying that there are no injury visuals, making it hard to tell when you've been hit or not. Speaking of which, like someone else mentioned, the AI seems to know where you're at at all times, so there's a lot of getting sniped from 200m because a pixel of your body was peaking out of a corner or window. I also wish it was easier to tell what the actual radius of the capture point is.

I've only tried KOTH so far, though. It's still fun regardless, but very janky.
Skinwalker Gaming 25 Mar @ 11:41am 
I'd love if there were an optional losing team cash bonus like in CS:GO, it'd probably complement the wave spawning system. Either that or it ruins the game balance entirely :DW_Trololo:
minecraft with gadget 21 Mar @ 7:10pm 
Found the problem. Somehow the Team Map Intel mod composition breaks RIS spawning. Not a big deal though, definitely prefer to use this over that.
minecraft with gadget 21 Mar @ 6:57pm 
This happens with no mods other than this, but only if I have no Neutral faction. Seems to stop the errors if I add one, but using CUP this seems to happen with most factions.
minecraft with gadget 21 Mar @ 6:31pm 
Seems to be working, but gives a lot of script errors about "Unable to spawn AI!"
ZodiacFoxtrot 19 Mar @ 6:35am 
@BrthrCPT40K I think stuff stays, I tried putting an artillery piece from the editor together with the module, the guy using it disappeared but the gun stayed.
BrthrCPT40K 18 Mar @ 11:13am 
Will a composition I add in the editor load when the mod starts or does the mod delete everything?
BrthrCPT40K 17 Mar @ 3:15pm 
probably the most intense combat I've played in with this module. paired with lambs ai its very good.
Ted Rizzinsky 8 Mar @ 10:23am 
While using OPTRE: First Contact, how can I get Grunts added to the Covenant forces?
Mac 28 Feb @ 12:26am 
Its a good mod but it would be awesome if we can buy boat unit directly from shop
Kamen  [author] 27 Jan @ 1:15pm 
I've actually tried to do something similar in Reforger, but the modding there is a bit more complicated, so I'm not sure if I have the time to do it
ZodiacFoxtrot 26 Jan @ 4:25am 
Is it possible to have RIS for Arma Reforger too? This such a great mod, playing it everyday!
RebOrN 18 Jan @ 12:04pm 
any chance to disable the weather function and load the world/editor weather? maybe in module init field...?

thanks for the great mod
Rus9 ZakirOV 11 Jan @ 4:53am 
Hello developer, there is a bug that when you buy an artillery call and at that moment you die, the red circle remains on the map until the end and you can no longer call:steamhappy:
HyperNeonX 9 Jan @ 1:36pm 
is it possible to add medical items from ace without having to use the custom loadout setting? if i play with the units with their default loadout, they have nearly no medical stuff in them
Radical 4 Jan @ 6:25pm 
Would it be possible to add an option to reduce/disable haze? It feels excessive
JokingSteak 1 Jan @ 1:11pm 
Anyone else having issues when selecting factions that not all units show up for a given faction? For example, I'm using the carver findings and it screws up ris in that only 4 types of infantry are select-able for most factions. I can use opcan but I like how expansive tcf is.
Mike 30 Dec, 2024 @ 4:40pm 
an Excellent mod - you can even play/fight with tanks !!!

:steamthumbsup::steamthumbsup:
echo-frog 26 Dec, 2024 @ 7:18am 
Its broken i cant respawn after dying for 2 times
:steamsad:
itsniko 10 Dec, 2024 @ 7:00am 
best arma 3 mod although i wish we could set the size of battles
Am I sus? (from AmongSus) 3 Dec, 2024 @ 10:53am 
best arma 3 mod !
Toaste 1 Dec, 2024 @ 4:54pm 
Is there a reason why the AI have the accuracy of Chris Kyle in this gamemode
Tactical Druid 30 Nov, 2024 @ 10:48pm 
Have you potentially considered a "Conquest" like game mode? Let the user place a few zones on the map with an order and the AI will fight over points? Where they have to have the previous point to move on to the next? It just randomly popped into my head so i thought i'd ask