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Sediment is the amoat/mass of the rock/dirt/sand in said tile (ex. hills = 4 (made the number up))
Erosion is the amoat of sediment that gets disperced into the surounding tiles (0 if the tiles are equal or higher then the tile that is disperseing and more if the tiles around are lower (also harder tiles like hills and moutians have lower erosion rates then sand or shalow water)
Water cud also errode ties but that woud require a whole naotehr simulation...
Thease two features woud keep the amoat of material the same overtime instead of createing land from nothing. This woud also mean that if a world is not tectonicaly active for a while ( 100 000nds or milions of yeras) then it woud be flat and relatively hospitable while a rageing landscapme may have jaged peaks and deep trenches.