Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Sediment is the amoat/mass of the rock/dirt/sand in said tile (ex. hills = 4 (made the number up))
Erosion is the amoat of sediment that gets disperced into the surounding tiles (0 if the tiles are equal or higher then the tile that is disperseing and more if the tiles around are lower (also harder tiles like hills and moutians have lower erosion rates then sand or shalow water)
Water cud also errode ties but that woud require a whole naotehr simulation...
Thease two features woud keep the amoat of material the same overtime instead of createing land from nothing. This woud also mean that if a world is not tectonicaly active for a while ( 100 000nds or milions of yeras) then it woud be flat and relatively hospitable while a rageing landscapme may have jaged peaks and deep trenches.
Understandable have a nice day.
It makes base game erosion also work on low cliff, and oceans more uniform.
Please tell me here if there is still issues
But if the mod is enabled in NML mod loader, that means it works.
If you want to see it, create a minuscule map with a little isle of sand, and put speed x3, you'll see it
but i wants some mod loader stuff. waths that?