Wildermyth

Wildermyth

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Ace Events
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47.232 MB
10 Feb, 2024 @ 11:04am
15 Jun @ 7:34pm
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Ace Events

Description
Adds some more events!

Encounter Hostile: "The lich" "Math for goofballs" "Go around me!" "The Hunter named..." "Go Go Mystic..." "Mark of the hills" "A necessary diversion!" "excellent corvid" "avenge me!" "Going against the flow" "If we die" "Killer assignment" "miscommunication" "follow the leader" "eye contact and smile" "domestic reassurance" "pure density!" "terms of endearment" "do something crazy"

Wilderness Encounter: "Amazing footwork!" "Confidence Booster" "You think I'm..?" "We're not children" "crowpire hero!" "The Kuchisaki-onna" "nighttime activities" "It's time!" "I'm a grower"

Encounter Mundane:

Town recruit (legacy): "Oh so exciting!" "They have potential"

Defeat: "The positives of failure" "You won't need me" "disappointment" "gone but not forgotten" "Get it together!"

Mortal Choice: "I'll always be there for you!" "Wolf call" "The Honored One (die by fire)" "such a good bird" "A deep offer" "Spear of the faithful"

Tidings: "Better plans" "Direct Method" "I have game" "Sink or swim" "Self-control" "don't worry" "Meeting with parents" "Sleeping in" "special order"

Victory: "Angry good man" "Confession Advice" "Dense" "Explosive Devotion" "Falling in love?" "Look at me go!" "Sick and twisted" "Skinny and scrawny" "Sweet dreams" "These little moments" "no more alcohol for you" "beer buddies" "okay... noted" "a little poison" "So reckless!" "I admire your fortitude" "Knock Knock!" "Shy kisses" "Period." "Tough swallow" "You came" "Rules are made to be..." "Friends w/o benefits" "we all can sing!" "rotten luck" "like a bicycle" "jeepers" "rival-zoned" "Wait a minute...!" "you're kinda smart" "little bother" "Frogged out" "best buds" "hot springs"
93 Comments
Brasstax 7 Jul @ 7:49am 
the hot springs event reads out quite strange when you have both mom and dad and son in the campaign and the son is speaking to the dad like hes her new bf despite being with her before the son came into the campaign
Stanfreed  [author] 15 Jun @ 7:34pm 
fixed that event
Denzarki 15 Jun @ 8:47am 
geez give us an edit button steam.. found it in the files.. it did come from this mod, staff_bartoth.. i will turn the mod back on.. i swear if the creepy dad hits on his daughter again though xD
Denzarki 15 Jun @ 2:51am 
Did the mythwood rattle come from this mod that lets you control 3 roe and breath fire? i turned the mod off and now his weapon is invisible lol
Denzarki 15 Jun @ 1:50am 
Oh lord my main guy flirted with his daughter.. that was awkward lol
Stanfreed  [author] 2 Jun @ 12:35pm 
I'll set it to exclude family related characters when I get the chance, lol
G.I.Bill 1 Jun @ 11:48pm 
I just wanted to report an issue I ran into with the "Wanna work out?" tiding, which in my game triggered for a character and his sister. (It was funny and disturbing at the same time. LOL) Now, I've only just started looking into the workings of Wildermyth mods, but I believe the problem is that the scoring for the event "LOVER_WITH.hero+BOOKISH >= 81" can trigger if the BOOKISH trait is 81 or higher even if LOVER_WITH.hero is 0. I think that "(100*LOVER_WITH.hero)+BOOKISH >= 180" should achieve what I believe was the intended result of LOVER_WITH.hero = 1 and BOOKISH >= 80. I haven't yet tested that, and I'm basing it on my experience with programming in general and not Wildermyth modding in particular.
Stanfreed  [author] 30 May @ 5:16pm 
Thanks, I'll check when I can:steamthumbsup:
RustyDios 30 May @ 4:31pm 
Names seem to be missing from the "dynamic.properties"
RustyDios 30 May @ 4:21pm 
We got the town recruit with the two earth golems in the fight and just want point out that they didn't have correct localisation/name/text (in english)