Wildermyth

Wildermyth

Ace Events
93 Comments
Brasstax 7 Jul @ 7:49am 
the hot springs event reads out quite strange when you have both mom and dad and son in the campaign and the son is speaking to the dad like hes her new bf despite being with her before the son came into the campaign
Stanfreed  [author] 15 Jun @ 7:34pm 
fixed that event
Denzarki 15 Jun @ 8:47am 
geez give us an edit button steam.. found it in the files.. it did come from this mod, staff_bartoth.. i will turn the mod back on.. i swear if the creepy dad hits on his daughter again though xD
Denzarki 15 Jun @ 2:51am 
Did the mythwood rattle come from this mod that lets you control 3 roe and breath fire? i turned the mod off and now his weapon is invisible lol
Denzarki 15 Jun @ 1:50am 
Oh lord my main guy flirted with his daughter.. that was awkward lol
Stanfreed  [author] 2 Jun @ 12:35pm 
I'll set it to exclude family related characters when I get the chance, lol
G.I.Bill 1 Jun @ 11:48pm 
I just wanted to report an issue I ran into with the "Wanna work out?" tiding, which in my game triggered for a character and his sister. (It was funny and disturbing at the same time. LOL) Now, I've only just started looking into the workings of Wildermyth mods, but I believe the problem is that the scoring for the event "LOVER_WITH.hero+BOOKISH >= 81" can trigger if the BOOKISH trait is 81 or higher even if LOVER_WITH.hero is 0. I think that "(100*LOVER_WITH.hero)+BOOKISH >= 180" should achieve what I believe was the intended result of LOVER_WITH.hero = 1 and BOOKISH >= 80. I haven't yet tested that, and I'm basing it on my experience with programming in general and not Wildermyth modding in particular.
Stanfreed  [author] 30 May @ 5:16pm 
Thanks, I'll check when I can:steamthumbsup:
RustyDios 30 May @ 4:31pm 
Names seem to be missing from the "dynamic.properties"
RustyDios 30 May @ 4:21pm 
We got the town recruit with the two earth golems in the fight and just want point out that they didn't have correct localisation/name/text (in english)
kafkaesque_2000 4 Mar @ 7:56pm 
Thanks for checking out the Kuchisaki-onna NPC. I guess it doesn't make a big difference.
Blackdark 3 Mar @ 1:41pm 
Thanks! I was a bit surprised when one of my characters entered a battle after the event and had -8/10 HP. Glad that its fixed!
Stanfreed  [author] 28 Feb @ 9:47pm 
Oh, yeah temp hp is probably better since that event doesn't have any specific victory event attached to it to give the injury healing stuff. fixed
Stanfreed  [author] 24 Feb @ 4:42pm 
Thanks for the report, I'll add a "injury -200" buff for both the heroes afterwards when I get time
Blackdark 24 Feb @ 1:33pm 
I've noticed for the It's Time event that the winner of the duel can be reduce to below 0 HP when leaving the event depending on how much damage they take. Maybe setting it to Temp HP would be better than giving regular HP.
Stanfreed  [author] 17 Feb @ 7:35pm 
I think that might be the endurance buff + whatever armor she has.;.. I don't see anything else that would cause this, or how it would show up in her history twice
Stanfreed  [author] 15 Feb @ 9:12pm 
thanks for the info! I'll check this out and update when I have time:steamhappy:
kafkaesque_2000 15 Feb @ 7:35pm 
The Kuchisaki-onna NPC has the aspect "Started romance with kuchisaki" (might be not getting the name right) history line twice. Is that deliberate? The history line gives her armor 2 but since it's twice it's armor 4. Didn't look at all the other things linked to that; I guess having thinks like Sneer twice doesn't have any effect.
Stanfreed  [author] 28 Dec, 2024 @ 6:20pm 
This update adds 4 new events (would of been 5 but need to fix it)
Stanfreed  [author] 25 Dec, 2024 @ 4:48pm 
Thanks:steamhappy:
silver 25 Dec, 2024 @ 2:05pm 
love your work!
Stanfreed  [author] 24 Dec, 2024 @ 11:48am 
Update incoming sometime this week, with a few more events
Stanfreed  [author] 2 Nov, 2024 @ 12:37pm 
updated, should be removed. thanks for report
Stanfreed  [author] 2 Nov, 2024 @ 12:31pm 
I didn't actually fine-tune the abilities yet, updating now
Stanfreed  [author] 2 Nov, 2024 @ 12:30pm 
My bad, that weapon was mean as a joke, accidentally enabled it xD
Lunia 2 Nov, 2024 @ 12:21pm 
I have a character who has pimp-slap and it only seems to move the enemy wherever I choose and not do any damage nor was it a swift action, but I was able to modify that by changing the cost to this "cost": { "class": "ActionPoints", "actionPoints": "free" },
Stanfreed  [author] 2 Nov, 2024 @ 8:35am 
Added 2 more events "You're kinda smart" and "Do something crazy"
Fixed text alignment in comic of "I'm a grower":beatricetsun:
kafkaesque_2000 25 Aug, 2024 @ 3:59pm 
Thanks! It's a fun event.
Stanfreed  [author] 24 Aug, 2024 @ 11:15pm 
Yeah, the death by fire thing doesn't work I think, lol
I remember having problems testing it when I 1st made it
kafkaesque_2000 24 Aug, 2024 @ 9:45pm 
Is Honored One only supposed to happen if you die from fire? Because I get it every time and almost always not from a character being downed by fire. (Not that I'm complaining!)
Stanfreed  [author] 18 Aug, 2024 @ 10:48pm 
Added victory "Wait a minute...!" (for gay/lesbian heroes)
Stanfreed  [author] 16 Aug, 2024 @ 9:28am 
Fixed 'I'm a grower"
Stanfreed  [author] 15 Aug, 2024 @ 5:59pm 
Hope it doesn't disappoint, I still have lots more events planned:steamhappy:
Blackdark 15 Aug, 2024 @ 5:58pm 
Cool! gonna give this mod a try!
Stanfreed  [author] 15 Aug, 2024 @ 5:53pm 
Same priority. I rarely see my own events when I do playthroughs, lol
Blackdark 15 Aug, 2024 @ 12:42pm 
Just curious about how frequently these events trigger. I want new events but some mods have their events happen so frequently that you never see vanilla events. Does this mesh well with vanilla events or do they have a higher priority?
Stanfreed  [author] 11 Aug, 2024 @ 7:02am 
15 now "terms of endearment"
Stanfreed  [author] 10 Aug, 2024 @ 7:50am 
14 now
Stanfreed  [author] 10 Aug, 2024 @ 7:14am 
this update adds 13 more events!
Stanfreed  [author] 10 Aug, 2024 @ 6:55am 
fix the problem with "you frightened me" (it had a mission enabled even though it's a mission victory event)
kafkaesque_2000 20 Jul, 2024 @ 11:51pm 
Thanks for fiixing!
Stanfreed  [author] 20 Jul, 2024 @ 10:25pm 
fixed, the targets for the other 2 options were set to 'self' instead of 'hero'
thanks for report:steamhappy:
Stanfreed  [author] 20 Jul, 2024 @ 10:11pm 
thanks, i'll fix:bosshappy:
kafkaesque_2000 20 Jul, 2024 @ 9:30pm 
There seems to be a bug with 2 of the 3 Deepqueen Mortal Choice Options. Option 1 works normally and your character gets the follower and then is out of the battle they fell in. Options 2 & 3 result in your character returning to the battle with 0 health but being completely invulnerable to damage for the rest of the fight.
kafkaesque_2000 11 Jul, 2024 @ 5:59pm 
Thanks for explaining. I kept trying to be methodical. I'll try to get slaughtered b--I mean defeat that boss next time.
Stanfreed  [author] 9 Jul, 2024 @ 6:46pm 
Yep, that's a hidden mini-boss if you're too slow with beating the generic enemies
kafkaesque_2000 9 Jul, 2024 @ 5:57pm 
In the "Go Against the Flow" battle, if you defeat all the minor monsters before entering the building at top the fight ends without you having to fight the Armored Storm. Is that supposed to happen?
Ryusho Yosei 1 Jul, 2024 @ 1:04am 
*Facepalms as he just got " Killer asignment" * ..The best part wass the calm one..had fire soul eyes XD
Stanfreed  [author] 16 Jun, 2024 @ 5:15pm 
This update adds 12 more events!:steamhappy:
"If we die" "Killer assignment" "Rules are made to be..." "You came." "It's time!" "Tough swallow" "Period." "Meeting with parents" "Miscommunication" "Nighttime activities" "Shy kisses" "Sleeping in"
Stanfreed  [author] 12 Jun, 2024 @ 9:45am 
Thanks, I'll disable that later xD
Was testing stuff for more battle where enemies can actually target and fight each other, like a 3rd party