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Modpocalypse Campaign 6 Tweaks
   
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13 Feb, 2024 @ 3:46pm
21 Feb, 2024 @ 8:38pm
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Modpocalypse Campaign 6 Tweaks

Description
Config and Localisation Tweaks for my Modpocalypse Campaign 6 Streams[www.twitch.tv]

Main Config Changes:

Barracks:
Starting Barracks : 20 soldiers
Starting Crew Limit : 40
Crew Increase II : 20

Reward Soldiers:
Reward Corporal at Force Level 1
Reward Sergeant at Force Level 5
Reward Lieutenant at Force Level 10
Reward Captain at Force Level 15

Starting Traits Chance:
Positive: 20%
Negative: 20%

Lost:
Howler Howl Global Cooldown: 5 turns
Sound Threshold: 60
Spawn Cooldown increased to 5-10 turns
Max Waves: 5
Headshots limited to Overwatch.

Tesla Loot Mod:
Upgrades Drop as Loot
No lootboxes

Resistance Cards:
2 Starting Wildcard Slots

POIs:
Heavy Weapon and Grenade/Ammo pois reenabled.

Chosen:
Cut content Weaknesses/Strengths enabled
Starts with 3 Strenghts 3 Weaknesses

Breakthroughs:
Modded & Vanilla breakthroughs removed by WIO reenabled

Upgrades:
Vanilla upgrades reenabled
WIO upgrades only available via Craft Superior Upgrade
New TLM Upgrades for secondary weapons.

Shotguns given their 10% crit back

Enemies:
Feral MEC & Neonate Viper added to Supported Follower lists.

ClassData:
PsiAmp limited only to PsiGraded
Travel Light available to non-secondary dependent classes
SHIVS use only shiv cannon or spark weapons
Rookies can use Shotguns/Bullpups/Vektors
Shields & Autopistols added to various classes.

Gameplay Mutators:
Peacekeeper Hotline RNF pods nerfed.

Choose My Class:
Increased to 4 options and set to Use pool class.

Auxiliary Slot:
Enabled for Field Alchemist for Canisters
HEAT Weapons, KSM and Ammo Rack added.

Factions:
Jailbreak Faction Soldier requires only Respected.

Gatecrasher:
More Randomised Loadouts added.

Soldier Development:
ComInt increases removed
AP rewards buffed

Localisation:
New Photobooth Quotes
W&I Overhaul upgrades prefixed by WIO
Director Kelly class relocalised to Intelligence Operative
ArcBlade model changed via wsr
4 Comments
Noname 19 Feb, 2024 @ 6:52am 
yes, as to "howl" changing, i think the best idea would be to keep global at 3 but make - local CD - 6, this move will still keep howlers less dangerous however u'll also have to keep an eye on each of them individually (and if possible kill ASAP those who didn't howl yet..)
Noname 19 Feb, 2024 @ 6:40am 
At first i'd like to test definitely the best idea of this mod - 'Headshots limited to Overwatch' of course!). May it be separated from the other stuff by means of INI removals?
P.s. Found! Tnx for the idea)
MrCloista  [author] 17 Feb, 2024 @ 3:56pm 
@kinsect updated description for major changes (most were present for season 5)
Kinsect 14 Feb, 2024 @ 2:26pm 
What are some of the changes in this run?