Stellaris

Stellaris

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E.D.E.N. Protocol
   
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4.169 MB
15 Feb, 2024 @ 6:39am
7 May, 2024 @ 9:14am
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E.D.E.N. Protocol

Description
DISCLAIMER: This is a Test Version

The origin is feature complete and, judging from our personal test games, good to go for a wider audience of test players.

If you decide to try it out, please go in with the understanding that:

  • There may be minor bugs
  • There will be typos and sub-optimal phrasing in some places
  • Balancing might be off

In any of the three cases please let us know about it. This separate mod is intended to collect feedback and improve the origin before adding it to the More Events Mod after polishing.

So, what is the Origin about?

The E.D.E.N. Protocol is a Void Dweller origin for machine empires, but there is more to it. These machines terraform and seed planets with primitive life to then cultivate and maintain it.

The player is discouraged from colonizing planets and instead incentivized to reserve them for organics instead. In turn he profits from primitive civilizations being present in his space.

Over the course of the game (speed is depending on how many primitives there are) the machine consciousness will self-modify its programming, offering the player choices how to develop their empire, culminating in a decision that may fundamentally change the way the machines treat their fosterlings.

Let's talk content

  • 1 Origin, obviously (Void Dwellers for machines, if you don't care about pre-FTLs)
  • 1 starting Destiny Trait
  • A starting situation and final event with impactful player choice
  • 3 Buildings: one for Terraforming, one for creating pre-FTLs and a Driven Assimilator Alternative
  • 1 Relic + Digsite
  • 1 Edict
  • 1 Bombardment stance for aggressive pre-FTLs creation :)
  • Several events mainly tied to the situation and pre-FTL seeding
  • 2 Starting system options ( default + Sol)

Compatibility
In order to get everything to run as intended, we had to overwrite the following vanilla scripts:
  • event enclave.7005 (change in the trigger to account for our origin)
  • ascension perk ap_voidborn (change in the potential to account for our origin)
  • scripted triggers is_void_dweller_empire (added our origin)

Your feedback begins here :)
71 Comments
Malthus  [author] 4 Jul @ 9:44pm 
It is part of More Events Mod, but currently in rework as some 4.0 changes affected it negatively.
Hazardous 4 Jul @ 4:01pm 
I apparently have this mod present in another mod somewhere on my subscription, but permanently disabled. Any idea what it's folded in with?
Malthus  [author] 25 Jun @ 6:23am 
It is not yet reactivated there. The modjam has put the rework and its testing a bit on the backburner.
Tr33  [author] 25 Jun @ 4:28am 
All my mods have a stupid meme. For an up to date version check More Events Mod :)
Bluetail 24 Jun @ 12:55pm 
"Is this Void Dwellers for Robots?"
No Patrick this is about PreFTLs

I love that. lol
Tr33  [author] 13 Jun @ 1:47am 
@Samira Not for the this standalone, but we finished the rework for the More Events Mod version
Samira 12 Jun @ 8:26pm 
will there be a 4.0?
DJ_Anuz 25 Apr @ 8:48am 
Nvm it literally just happened lol.
DJ_Anuz 25 Apr @ 8:45am 
How long should it take for seeder drones to seed a planet? It's been a few years but the uncolonized habitables are still not having pre-ftl's show up.
Tr33  [author] 10 Apr @ 11:21am 
The only thing we overwrite is related to the voiddwellers origin.