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No Patrick this is about PreFTLs
I love that. lol
Also i know this is a big no no with this origin but im a sucker for a relic world to then restore it into ecunomopolis. i found one but it dont have the option to restore it in the decision window, is this why?
The primitives that progressed were the ones who arrive in an unknown ship in one of your systems and settle on any habitable world. so think they may have not got the message about not going any further than machine age so i promptly amalgamated them into the grid lol
This may be something you can expand on though for other space faring species once conquered the player can have a choice either be, assimilated, amalgamated, killed or revert back to pre FTL society and become a new primitive under the players protection
But i have couple of questions what happens when one of our primatives reaches space age and become a full space faction, seems like the options may be limited
2. Yes, it started happening quite a lot in the end game, which was frustrating. But then I assume it was some sort of mod conflict... Although I have no clue what other mod could cause it.
3. Return them to monke
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3109429624
pour faire une partie eldritch^^
2. Like Malthus said, did some pre-ftls "grew up" while you had a habitat and caretaking building in the system? I could imagine some weird shenanigans with the situation which simulates their advancing.
3. New purge types are always a source of incompatibilities. Maybe add a special effect to displacement purging where E.D.E.N boost seeding with it (and technically reduces the total amount of pops in the galaxy)? This way only the effect description would need overwrites.
What malthus suggested also sounds funny. Something like assimilation into pre-sapients? Make them return to monke :)
For 1: EDEN Protocol does not have a relic that lets you terraform toxic worlds. Did you play with MEM and have your had the Amoeba event? If so then this relic fires an event upon activation that targets on of the bigges toxic planets in your territory so you can easily find one. In case you get no event there is no toxic world in your space currently, but you can still use the decision once you get a system with a toxic world.
For 2: The pre FTLs in systems where you have a habitat with the special buildings should not evolve. If they do than something isn't working as intended. They should not be able to advance further once they reach machine age. Everything at machine age and above should be frozen in their progress.
Did any become spacefaring despite you having a habitat with a seeding and caretaking building there?
For 3: Yeah I thought about force devolving them to a pre ftl state.
I do have 3 suggestions:
1. Add a way to locate Toxic Worlds easily once you get the relic, or make the relic give the "Terraforming Candidate" modifier to a random Toxic World in your territory, instead of the way it currently works via decision. It's just too hard to find Toxic Worlds in your borders without the Detox AP.
2. When FTLs become space faring and ask for independence, I think an option to forcefully devolve them and another option to vacate your local orbital habitat would be great additions
3. "Purge type: Seed" to use pops acquired through conquest to speed up Seeding, instead of having to either matrix them or displace them
When it comes to marking the systems, I don't think there is an easy way to do it. Primarily you will be going for systems with already habitable planets being present as well as those with normal terraforming candidates. The latter will be shown in your expansion planner, once you found them even if you do not have the tech for regular terraforming them yet.
2/2
You can do a few things to work against the empire size penalties. One is the Imperial Perogative (https://stellaris.paradoxwikis.com/Traditions#Imperial_Prerogative) Ascension perk which reduces colony impact by -50% and then there are a few other traditions that will help in that regard.
1/2
@_Gamma_Dragon_ Thx, ye new habitats I need to get used to too.
@kaelis Yes. The origin only discourages (via empire size) you from settling natural planets, but nobody will stop you from turning that size 30 world into a giant brain.
As long as you cannot spawn pre-ftls it plays pretty much like a normal void dweller. So spam habitats and push up your alloy production so you can overwhelm your neighbors.
i have like 3 accsensions that buff habitats cost and build speed
so the main habitat costing not 1.5k but only 100 alloys)