Project Zomboid

Project Zomboid

542 ratings
Dig Worms
2
2
4
2
2
2
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
4.893 MB
17 Feb, 2024 @ 4:19am
23 Feb, 2024 @ 3:22am
3 Change Notes ( view )

Subscribe to download
Dig Worms

Description
Say goodbye to worm furrows.
Worms in Project Zomboid are versatile little fellows. You can use them as bait in fishing, in trapping, you can even eat them if you're desperate; they never perish, and they don't require crawling around "foraging" with crippled view cone, exposing yourself to a sudden bite from behind.
However, what they do require... is digging.
How many times did you dig furrows purely to get some worms? How many times have you been wondering why there's no "Remove furrow" cursor, and gone ahead removing them one by one via context menu?
If the answer is "one time too many", then this mod is for you.

What does it do exactly?
It adds a new context menu option: "Dig Worms". Once you select it, your character will dig the same patch of ground until you decide you have enough worms (or until a stray zombie gnaws on their neck from behind). Zero unneeded furrows will be produced. Only worms and exhaustion.
You will need a shovel though, or anything that digs.

But is it balanced?
See for yourself:
  • One iteration of worm digging takes exactly as long as digging furrow and removing it would.
  • Calorie consumption is unchanged.
  • Exhaustion is unchanged.
  • Chance to get a worm per digging iteration is unchanged slightly increased when it's raining (because it makes sense).
One thing that's gone is monotonous button pressing. You're welcome.

Still not convinced?
You can keep digging worms the old-fashioned way - but that doesn't mean I can't help you. This mod also adds a "Remove furrow" cursor.
From now on, "Remove" function, apart from just removing a furrow, produces a cursor that you can use to quickly remove furrows you don't need.

Translations
This mod is AI-translated to all available languages. I don’t have the ability to comprehend the quality of translation - but if you see that things don’t look right on your language, I’d appreciate your contribution.

Special thanks
  • Tchernobill - his "Auto" series was an inspiration for this mod.
  • Poltergeist - for his amazing auto translation tool that I believe every PZ modder should use.
  • Burryaga - for his numerous advice and thorough code review. Modders together strong.
  • You - if you like, subscribe and/or favorite this mod.

Like this?
Try my other mod - To-Do List! It allows you to keep your shopping list in a simple, yet convenient UI instead of scribbling it on your map (or the IRL piece of paper). Never forget to grab some milk again with To-Do List!

Workshop ID: 3162507273
Mod ID: digworms
132 Comments
toomanynights  [author] 23 Jun @ 11:22am 
@Kr¡tZw!nG I understand. I made a point of going as vanilla as possible, bugs included; while I see why it would be a good idea to interfere here, I'm not planning any new releases at this time.
To justify this lore-wise though, digging is definitely a tiresome endeavour :6face:
Kr¡tZw!nG 23 Jun @ 10:42am 
Yeah, I saw your previous comment about it. But can you fix it? That would be greatly appreciated. If not, it's okay, your mod already does wonders!
toomanynights  [author] 23 Jun @ 10:31am 
@Kr¡tZw!nG it's a vanilla bug - exactly the same thing happens when you dig furrows.
Kr¡tZw!nG 23 Jun @ 10:18am 
Sleepy
toomanynights  [author] 23 Jun @ 12:19am 
@Kr¡tZw!nG What do you mean by eepy?
Kr¡tZw!nG 22 Jun @ 11:36am 
Will you fix the character becoming eepy?
Výn 24 May @ 12:18pm 
B42 pls
UnDeadPuff 30 Jan @ 10:56am 
self:setActionAnim(BuildingHelper.getShovelAnim(self.item))
Slalt 30 Jan @ 8:51am 
@UnDeadPuff , THANK YOU. It is already working, but I got something wrong on the 8th step. Originally my 44th line was

self:setActionAnim(ISFarmingMenu.getShovelAnim(self.item))

How should it be after the change?
UnDeadPuff 29 Jan @ 10:20pm 
Self-help for b42

1. Navigate to Steam\steamapps\workshop\content\108600\3162507273\mods\DigWorms
2. Create two folders, one named 42 and another named common
3. move the media folder into the 42 folder
4. from the images folder, copy whatever image you want and rename it to poster.png
4.1. copy the image you renamed back in the DigWorms folder, delete the folder with images
5. edit the mod.info file with your preferred text editor to match the current format
6. move a copy of poster.png and mod.info in the 42 folder. Maintain both files in DigWorms folder as well, same names
7. Navigate to DigWorms\42\media\lua\client and open Action.lua
8. Find line 44 and replace CharacterActionAnims.DigShovel with BuildingHelper.getShovelAnim(self.item) . Save
9. Activate the mod and have fun.