Project Zomboid

Project Zomboid

185 ratings
To-Do List
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File Size
Posted
Updated
3.599 MB
8 Mar, 2024 @ 11:58am
15 Mar, 2024 @ 9:52am
2 Change Notes ( view )

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To-Do List

Description
Things I hate:
1. Lists
a. Inconsistency
3. Irony

At last, you can leave your map alone and keep your shopping list where it belongs: in a To-Do List interface.

List of features
  • A simple toggle-able interface with its own left panel button.
  • Ticked items get grayed out and go to the bottom of the list.
  • Unticked items return to their original position in the list.
  • Separate button that removes ticked items.
  • Supports multi-line items.
  • Configurable hotkeys for most actions.
  • AI translated to all available languares (human contributions are welcome).

"To-Do List" to-do list *
This is a working complete mod. I do realize that a few more things could be done with it - however, I'd like you to be the judge of what (if any) feature it lacks the most.
The poll is available here: https://tally.so/r/mYW855

I will prioritize whatever is most voted for. However, there is no guarantee that I'll implement all features from the poll, or any at all - as the mod is very usable as it is.
You can also suggest features in the comments if they are not in the poll.

* I did the whole thing pretty much exclusively for this joke, so you gotta appreciate it!

"To-Do List" won't-do list
  • Strike-through the ticked items - not possible due to lack of this format in PZ engine.
  • Close "New task" UI with Esc - I didn't find how to make it work. But you can close that dialogue with Enter if the field is empty.

List of compatibility notes
  • Make sure you install the Simple UI library - the mod won't work without it.
  • The mod is done with compatibility in mind, so I don't anticipate any issues.
  • However, if some other mod changes the left panel, there may be problems due to how left panel changes are handled by the game. Please let me know if you encounter a problem.
  • Safe to add or remove mid-save.
  • Supports UI scaling.
  • Supports MP.
  • Does not support gamepad.

List of special thanks
  • MrBounty - for the awesome SimpleUI library. Even though it leaves a lot[github.com] to be desired, I don't think I'd ever be able to conquer Zomboid UI without it.
  • Poltergeist - for his amazing auto translation tool[github.com] that I believe every PZ modder should use.
  • Burryaga - for the enormous stream of wisdom he's been sending my way, as well as the scrupulous code review. Modders together strong.
  • You - if you like, subscribe and/or favorite this mod.
  • You again - if you choose the last option in the poll[tally.so].

Workshop ID: 3175536048
Mod ID: ToDoList
54 Comments
gangstas n sippas 19 Apr @ 5:10pm 
hey boss im having trouble getting the to-do list tasks to save over starting up my mp server for me n my friend. mod works but just doesnt save the tasks the next time i start up the server.:steamhappy:
MrZhu 22 Feb @ 12:22pm 
and font size?
MrZhu 22 Feb @ 12:21pm 
how to change UI scaling?
toomanynights  [author] 31 Jan @ 4:40am 
Hi @Count0, great work on updating those! Personally I don't mind if you share the updated version in workshop. You'd have to do the same with SimpleUI in order for this to work, but I don't think the author would mind (do ask though).
Count0 31 Jan @ 1:57am 
Hi toomanynights. I have just ported both simple UI and Todo list mod to b42 and it seems that ISSafetyUI:addToUIManager is no longer needed and ISSimpleTickBox:createChildren needs to be updated since the tickbox size is set to 1 and does not change.
toomanynights  [author] 22 Jan @ 9:30am 
@ultranoise AFAIK, the library this mod uses wasn't ported for B42, and I don't think I'll manage without it. Thanks for the comment though!
ultranoise 22 Jan @ 1:01am 
i need this mod for ver.42...
toomanynights  [author] 15 Dec, 2024 @ 12:59am 
@Michael You're welcome, enjoy!
Michael 15 Dec, 2024 @ 12:59am 
@toomanynights that makes complete sense, thank you for making the mod.
toomanynights  [author] 15 Dec, 2024 @ 12:55am 
Hi @Michael, thanks for your kind feedback.
I've developed the mod to the usable working state. At this time I'm not working on it further.