Kenshi
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Fixed Vanilla Raids
   
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17 Feb, 2024 @ 7:48am
9 Feb @ 6:39am
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Fixed Vanilla Raids

Description
Simple mod fixing a number of broken raids in vanilla. Does not require new game/import.

-Fixes the Fishmen and Fogmen raids not triggering (be aware, this fix will halve the price of Fogman heads)
-Fixes certain HN raids not triggering in certain circumstances
-Adds new Anti-Slaver raids with alternate leaders, to allow them to keep triggering until all their leaders are defeated, as was intended.
-Fixed hostile food stealing raids from getting stuck running between buildings, instead of going home.
-Added a squad for Yayoi, allowing her reinforcement raid to trigger properly.

Let me know if you're aware of any other broken vanilla raids, and I can look into fixing them.

This mod is unnecessary if you are running my Tweaks & Fixes mod, as it is implemented there. This is just a standalone version for if you do not want the whole thing.
53 Comments
Puggly the Grey 26 Apr @ 7:28pm 
Ah, I see, maybe I can find some in-game shenanigans to help meh get around dat. :Dogeface:

Regardless, tanks chu fir answerin' my question, fren. :bunnyinablanket:
Shidan  [author] 26 Apr @ 7:25pm 
Unfortunately also a fact of how stolen items work. Stolen items can't be stacked unless stolen from the same person, and they are worth 50% less cats.

The same flag that breaks raids, is also the one that stops items taken from them being considered stolen.
Puggly the Grey 26 Apr @ 6:17pm 
I don't mind dis mod makin' Fog heads worth less, but why does it also make dem unable to be stacked? :nkGhost:
Shidan  [author] 9 Feb @ 6:39am 
It does now. :)
wwhitepigeon29 8 Feb @ 3:37pm 
does this make Yayoi spawn?
Momayo 14 Dec, 2024 @ 8:41am 
Oops, sorry I posted this without looking at the history of the comments section thinking I had found a way to fix it.
Plus, I updated this mod and it was already fixed.
I have a large number of steam mods localized so I must have left an older version or misunderstood the change with another mod or something.
Shidan  [author] 14 Dec, 2024 @ 8:26am 
This mod already does that. It was originally how I fixed them when I first posted the mod, then I changed the method thanks to a vanilla bug, and eventually returned to using the not real fix after the vanilla bug was fixed.
Momayo 14 Dec, 2024 @ 8:21am 
For triggering raids, that faction's "not real" value should be "False".
Here's Lucius's guide for the reference.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3348576285
(Japanese, but you can translate and will see "Campaign" chapter.)
Fogmen and Fishmen are not real = True in the vanilla.
Even with this mod, I've built a base at the Fog Isle and stayed 50+ in-game days but had no Fogmen raids.
I changed Fogmen faction's "not real" from true to false, then immediately had a fog raid.
That's my report. Thank you.
ȾΘΠɎ 6 Dec, 2024 @ 8:20pm 
Ok thanks
Shidan  [author] 6 Dec, 2024 @ 2:18pm 
I think I fixed it. Or at least I never got it to happen anymore after tweaking the AI a little bit. Let me know if you still experience it on new raids.