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Regardless, tanks chu fir answerin' my question, fren.
The same flag that breaks raids, is also the one that stops items taken from them being considered stolen.
Plus, I updated this mod and it was already fixed.
I have a large number of steam mods localized so I must have left an older version or misunderstood the change with another mod or something.
Here's Lucius's guide for the reference.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3348576285
(Japanese, but you can translate and will see "Campaign" chapter.)
Fogmen and Fishmen are not real = True in the vanilla.
Even with this mod, I've built a base at the Fog Isle and stayed 50+ in-game days but had no Fogmen raids.
I changed Fogmen faction's "not real" from true to false, then immediately had a fog raid.
That's my report. Thank you.
Might need to consider making an alternate trigger method for these raids. To avoid these new bugs.
Also, that applies to all goods at those merchants, not just stolen ones.
But I have had issues in the past with certain UC raids triggering, so it could also be that bug. Hence the need for a save to test on.
简单的模组修复了原版中的一些损坏的突袭。不需要新游戏/导入。
- 修复了鱼人和雾人突袭未触发的问题
- 修复了某些在某些情况下不会触发的 HN 突袭
-添加了新的反奴隶突袭,并有备用领导人,允许他们继续触发,直到他们的所有领导人都被击败,正如预期的那样。
如果您知道任何其他损坏的香草突袭,请告诉我,我可以考虑修复它们。
如果你正在运行我的 Tweaks & Fixes mod,这个 mod 是不必要的,因为它是在那里实现的。这只是一个独立版本,如果您不想要整个东西。