Stellaris

Stellaris

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[4.0] Dimensional Wayfarer #MODJAM2024
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6.443 MB
17 Feb, 2024 @ 9:38am
18 May @ 10:17am
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[4.0] Dimensional Wayfarer #MODJAM2024

Description
Standalone mod for the Dimensional Wayfarer, originally a part of Stellaris Modjam 2024.
This mod adds a new legendary leader, the Dimensional Wayfarer.

Description
Finding the strange Celestial Compass will lead you to the Wayfarer! They certainly have some special items on offer, but does this arcane knowledge hold some secrets? The relics from their Emporium have some strange effects, ranging from instantly transforming a starport into a bastion, to manifesting a temporary wormhole, and even introducing some extradimensional workers.

Be wary, there may be hostile entities just beyond the veil, waiting to strike or contain the Wayfarer, and by relation, you. Journey through the galaxy and discover the truth behind this enigmatic leader, and decide their future.



New Features
- Legendary Leader: The Dimensional Wayfarer
- Special mechanic: The Cosmic Emporium
- New ship action: Spatial Distortion
- 2 new solar system initializers
- 8 flavour events
- 6 new archaeological sites
- 3 event chains: The Traveller, Interdimensional Pursuit and From the Beyond
- 8 new and unique relics
- 2 new buildings
- 6 new ship components
- 6 new technologies
- 7 new leader traits
- Many new empire, planet and system modifiers
- Unique interactions with some old friends…

What the Leader Does
> The Wayfarer’s unique science ship is capable of introducing Spatial Distortions into star systems, cutting the system off from the hyperlane network for a time.

> Welcome to the Cosmic Emporium! Purchase new and unique relics, rare technologies, arcane ship components and even some strange leaders and workers. The wares for sale refresh often, offering new goods.

> Looking for new discoveries? Send the Wayfarer on perilous missions to discover boons and the secrets of the universes.



- No DLC is required, though ownership of Astral Planes is recommended.
- This mod has only one overwrite, affecting the leader background.
(This does not mean conflicts will not occur at all)

Check out my website for posts, devlogs, and details about my mods and other work![madeincanada.uk]

117 Comments
eqN 7 Jul @ 2:10pm 
Totally understandable. Excited to see what you cook up for this year's modjam!
MadeinCanada  [author] 7 Jul @ 12:16pm 
Been busy with life unfortunately, also am currently in the modjam so haven't had a lot of time to myself lol

I will try to make some time tomorrow morning UK time to get an update out, hoping it doesn't take too long. Thanks for being patient
eqN 7 Jul @ 12:05am 
How goes that update? XD

Really desperate for more Renowned Paragons. Such a shame so few mods exist to use such an awesome game system.
Spoopy (she/they) 27 Jun @ 2:15pm 
its so sad, I loved so many lol. worked till 4.0
MadeinCanada  [author] 27 Jun @ 2:44am 
Lol yeah I know a lot of the modjam mods tend to die off, but I want to make sure people still have access to mine at least
Spoopy (she/they) 26 Jun @ 11:14pm 
thank god at least one of the modjam 2024 leaders are still going :D
MadeinCanada  [author] 21 Jun @ 3:08pm 
@valhariel Thanks for the heads-up, must have missed those syntax changes, will try to get out a patch by tomorrow. I'll defo fix the traits (thanks!) and will see what's causing the crashes
valhariel 20 Jun @ 4:48pm 
Update: I continued playing on the same save and, for another excavation, clicking the shovel button when the Wayfarer is interacting is crashing the game, so there might be deeper issues. :(
valhariel 20 Jun @ 4:48pm 
Hi again, thanks so much for the 4.0 updates!! I just started another game and I'm noticing the excavation events seem to be bugged. They aren't generating correctly when the Wayfarer goes to interact with them.

I took a quick look and I'm seeing a handful of syntax errors that are bubbling up and causing the scripts to fail. At a high level, I noticed some issues in the listed files, and with the below scripting pieces. The big one causing the error seems to be the add_trait issue. Modifying each line similar to the below mappings was enough to fix the issue in my game. New errors pop up after this but things seem less broken now, at least.

celestial_general_events.txt
celestial_flavour_events.txt
celestial_chain_events.txt
celestial_scripted_effects.txt
celestial_relics.txt

Example: add_trait = leader_trait_traumatized -> add_trait = { trait = leader_trait_traumatized }
pop_has_trait -> pop_group_has_trait

random_owned_pop -> I think maps to weighted_random_owned_pop_group now?
Darrow O' Lykos 14 Jun @ 11:23am 
Yes, when I first entered the system I did get the usual prompt (at least I'm fairly sure, I've played with this so many times that I just auto click OK for those early game prompts that I expect to show anyway)