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I will try to make some time tomorrow morning UK time to get an update out, hoping it doesn't take too long. Thanks for being patient
Really desperate for more Renowned Paragons. Such a shame so few mods exist to use such an awesome game system.
I took a quick look and I'm seeing a handful of syntax errors that are bubbling up and causing the scripts to fail. At a high level, I noticed some issues in the listed files, and with the below scripting pieces. The big one causing the error seems to be the add_trait issue. Modifying each line similar to the below mappings was enough to fix the issue in my game. New errors pop up after this but things seem less broken now, at least.
celestial_general_events.txt
celestial_flavour_events.txt
celestial_chain_events.txt
celestial_scripted_effects.txt
celestial_relics.txt
Example: add_trait = leader_trait_traumatized -> add_trait = { trait = leader_trait_traumatized }
pop_has_trait -> pop_group_has_trait
random_owned_pop -> I think maps to weighted_random_owned_pop_group now?
@Strife This mod is still working, do you mean the main modjam2024 mod with all the mods? No idea, i don't think it's still being updated.
Sorry about that, will have a look at changing that. In the meantime, here's a fix:
You can enter the following into the console:
event celestial_spawn.2
event celestial_spawn.3
Now I end up with the wayfarer's ship empty, without the scientist himself... how do I fix this lmao? How do I respawn the wayfarer as a scientist? I can no longer see him on my leader's lists and am now dumbfounded.
@Blast Hardcheese Fair point, I'll see what I can do!
"effect remove_country_flag = celestial_diplo_opened"
"effect set_country_flag = celestial_cosmic_emporium_established"
@Clockworky Interesting, would you be able to upload your save somewhere for me to have a look at?
@Arkenor Haven't tested it myself, but it should work in theory, placing this mod below the modjam version should make this one overwrite the modjam one neatly in theory (just make sure to only spawn the Wayfarer with this OR the other's mods spawning event)
Is there any fix to this maybe at the console?
event celestial_spawn.2
event celestial_spawn.3
This will re-create the Wayfarer, but will should not cause any events/missions that have been completed/occurred before to reoccur, so let me know if there's any issues!
@Pawmee Not abandoned, but it's up to the Paradox team to keep it updated (as well as all the other modders), so this standalone version is here so that people can use it up-to-date!
@Darrow O' Lykos Thanks, hate typos so I'll get on that. Appreciate the support! Yes, however if you weren't going to actually give over the Wayfarer, they would've stopped the trade anyway, so unless you'd be fine with losing them, it wouldn't have resulted in much anyway!
Ancient Battlegrounds
--> first line "greated" --> "greeted"
The Infinity Machine
--> Our team contemplated "out" next course --> "our" next course
Other than that I'm really enjoying your mod so far. Great work!
Am I permanently locked out of trading with the Astral Corp after choosing to side with the Wayfarer?