Stellaris

Stellaris

[4.0] Dimensional Wayfarer #MODJAM2024
117 Comments
eqN 7 Jul @ 2:10pm 
Totally understandable. Excited to see what you cook up for this year's modjam!
MadeinCanada  [author] 7 Jul @ 12:16pm 
Been busy with life unfortunately, also am currently in the modjam so haven't had a lot of time to myself lol

I will try to make some time tomorrow morning UK time to get an update out, hoping it doesn't take too long. Thanks for being patient
eqN 7 Jul @ 12:05am 
How goes that update? XD

Really desperate for more Renowned Paragons. Such a shame so few mods exist to use such an awesome game system.
Spoopy (she/they) 27 Jun @ 2:15pm 
its so sad, I loved so many lol. worked till 4.0
MadeinCanada  [author] 27 Jun @ 2:44am 
Lol yeah I know a lot of the modjam mods tend to die off, but I want to make sure people still have access to mine at least
Spoopy (she/they) 26 Jun @ 11:14pm 
thank god at least one of the modjam 2024 leaders are still going :D
MadeinCanada  [author] 21 Jun @ 3:08pm 
@valhariel Thanks for the heads-up, must have missed those syntax changes, will try to get out a patch by tomorrow. I'll defo fix the traits (thanks!) and will see what's causing the crashes
valhariel 20 Jun @ 4:48pm 
Update: I continued playing on the same save and, for another excavation, clicking the shovel button when the Wayfarer is interacting is crashing the game, so there might be deeper issues. :(
valhariel 20 Jun @ 4:48pm 
Hi again, thanks so much for the 4.0 updates!! I just started another game and I'm noticing the excavation events seem to be bugged. They aren't generating correctly when the Wayfarer goes to interact with them.

I took a quick look and I'm seeing a handful of syntax errors that are bubbling up and causing the scripts to fail. At a high level, I noticed some issues in the listed files, and with the below scripting pieces. The big one causing the error seems to be the add_trait issue. Modifying each line similar to the below mappings was enough to fix the issue in my game. New errors pop up after this but things seem less broken now, at least.

celestial_general_events.txt
celestial_flavour_events.txt
celestial_chain_events.txt
celestial_scripted_effects.txt
celestial_relics.txt

Example: add_trait = leader_trait_traumatized -> add_trait = { trait = leader_trait_traumatized }
pop_has_trait -> pop_group_has_trait

random_owned_pop -> I think maps to weighted_random_owned_pop_group now?
Darrow O' Lykos 14 Jun @ 11:23am 
Yes, when I first entered the system I did get the usual prompt (at least I'm fairly sure, I've played with this so many times that I just auto click OK for those early game prompts that I expect to show anyway)
MadeinCanada  [author] 14 Jun @ 11:11am 
Will investigate, thanks for the info. There *should* be an event for when you have a ship first enter the system, did this appear?
Darrow O' Lykos 14 Jun @ 10:53am 
The system spawns for me, but no special project to contact them appears. Playing on patch 4.0.20 currently
MadeinCanada  [author] 18 May @ 10:15am 
Updated! Sorry it took so long, was quite busy in the last week
MadeinCanada  [author] 13 May @ 3:06am 
Thank you! Appreciate the kind words!
valhariel 12 May @ 4:36pm 
Good deal, I appreciate all the hard work on keeping your mods up to date. I know it's a lot of effort!
MadeinCanada  [author] 12 May @ 1:07pm 
@valhariel Oh very certain, planning on (hopefully) finishing the update for this one tomorrow, have just been busy with all my other mods too!
valhariel 12 May @ 12:15pm 
How likely is it we'll see a 4.0 update on this one? It's honestly one of my favorite mods. I include it on every playlist.
Strife 4 Mar @ 9:04am 
yeah was thinking of the other one has lots of stuff in it :-P thanks for the respons :-)
MadeinCanada  [author] 4 Mar @ 8:59am 
@Lily Takeda You can't repair it, you need to wait until you get an event which will lead you to getting a repaired version.

@Strife This mod is still working, do you mean the main modjam2024 mod with all the mods? No idea, i don't think it's still being updated.
Strife 4 Mar @ 8:50am 
is modjam2024 broken ?
Lily Takeda 4 Feb @ 9:38am 
hey I seem to have broken something, i have the broken compass but I can't seem to figure out how to repair it
MadeinCanada  [author] 28 Jan @ 2:17am 
@Darrow O' Lykos Don't think the mod was updated to include them to be pacified, I'll be sure to get on that once I get home
Darrow O' Lykos 18 Jan @ 1:38am 
I built the harmonic resonator in a system next to a voidworm breeding ground. Shouldn't they be pacified? They are not.
perl 17 Jan @ 12:31pm 
Amazing work
Darrow O' Lykos 14 Jan @ 11:22am 
Again I'm left with a disabled wayfarer ship that I'm not able to fix or repair (still playing ironman mode)... Guess I could try figuring out how to save-edit?
MadeinCanada  [author] 9 Jan @ 3:24am 
@jowe01 Yes, there are a few new weapons in this mod, they can be exclusively obtained only through the Dimensional Wayfarer themselves, though it's optional.
jowe01 2 Jan @ 10:25pm 
I am playing with the 6x system scale mod. Meaning that techs and components which add new weapons or new propulsion systems usually mess up my games. Does this mod add any of these?
MadeinCanada  [author] 9 Oct, 2024 @ 4:16pm 
@Red Fang
Sorry about that, will have a look at changing that. In the meantime, here's a fix:
You can enter the following into the console:
event celestial_spawn.2
event celestial_spawn.3
Red Fang 3 Oct, 2024 @ 5:03am 
So my wayfarer dude searched the anomaly of the singing ocean psionics... then at the end of the event chain the scientists "decided" to stay on the research station to pursue this research...

Now I end up with the wayfarer's ship empty, without the scientist himself... how do I fix this lmao? How do I respawn the wayfarer as a scientist? I can no longer see him on my leader's lists and am now dumbfounded.
MadeinCanada  [author] 8 Sep, 2024 @ 4:06am 
@Laird There should be a failsafe to prevent this from happening, but I'll have a look, thanks for the headsup.
@Blast Hardcheese Fair point, I'll see what I can do!
Blast Hardcheese 30 Jul, 2024 @ 6:55pm 
Why doesn't the Wayfarer's ship have a cloaking device? Why can't it be upgraded with one? It would make a lot of sense that a "Celestial Vagabond" would take all necessary steps to be stealthy in their activities.
Laird 13 Jul, 2024 @ 3:58am 
during the Wayfarer's missions "The otherworld crystal", the disappearance event happend and the quest stoped. When I saved him the quest disappear. now there's no special project or archaeological sites and i can't start new mission.
Darrow O' Lykos 7 Jul, 2024 @ 12:08am 
Also not sure what happened. I already "betrayed" the cosmic emporium and they had completely left the galaxy, but loading my savegame today they're back.
Darrow O' Lykos 6 Jul, 2024 @ 11:54pm 
Alas I'm in ironman mode. The "issue" was fixed when the wayfarer left my nation and later came back with a repaired ship. I guess my only other solution would've been later game when I had unlocked a tech where some starbase module or sth apparently heals damaged ships in the star system? At least that's what my google search turned into.
MadeinCanada  [author] 6 Jul, 2024 @ 1:01pm 
@Darrow O' Lykos Try entering "effect event_target:iss_wayfarer = { set_disabled = no }" into the console
Darrow O' Lykos 4 Jul, 2024 @ 1:12am 
And when hovering over the ship in a system's view, it does say "Disabled, requires repairs before it can function again" but how do I repair it if it can't move to a space station?
Darrow O' Lykos 4 Jul, 2024 @ 12:44am 
So I was just using the wayfarer to jump around the universe for contacts and exploration. He ended up in a fight, I used the retreat button and he went missing for a while. Then he came back to my territory, but he doesn't show up in my list of owned ships and refuses to move anywhere. He can take the commands, but then the game just says "idle" and he doesn't move. Can't even repair (he's at 4% hull). He does still use his jump around ability, but then just sits dead in space.
Red Fang 17 Jun, 2024 @ 6:16pm 
Thanks for the reply, I'll try it out! :D
MadeinCanada  [author] 16 Jun, 2024 @ 5:10am 
@Red Fang Sorry for the late reply, try the following in the console:
"effect remove_country_flag = celestial_diplo_opened"
"effect set_country_flag = celestial_cosmic_emporium_established"

@Clockworky Interesting, would you be able to upload your save somewhere for me to have a look at?

@Arkenor Haven't tested it myself, but it should work in theory, placing this mod below the modjam version should make this one overwrite the modjam one neatly in theory (just make sure to only spawn the Wayfarer with this OR the other's mods spawning event)
Red Fang 15 Jun, 2024 @ 2:07pm 
Hello? Is there a way for me to fix that error? Maybe an event console command? What event is that?
Arkenor 11 Jun, 2024 @ 8:30pm 
Will terrible things happen if I use this with the full modjam pack (as there are very few updated standalones), or will it overwrite that Dimensional Wayfarer neatly?
Red Fang 11 Jun, 2024 @ 12:29pm 
I accidentally pressed the esc button while the wayfarer's dialogue box was there and it was closed... now I can't contact him via contacts, neither is the event chain moving.

Is there any fix to this maybe at the console?
Clockworky 9 Jun, 2024 @ 5:05am 
I did,but rift that i opened was just absolutlely uninteractable.There was no dig site at all
MadeinCanada  [author] 31 May, 2024 @ 2:30pm 
You can enter the following into the console:
event celestial_spawn.2
event celestial_spawn.3

This will re-create the Wayfarer, but will should not cause any events/missions that have been completed/occurred before to reoccur, so let me know if there's any issues!
DerElky 30 May, 2024 @ 12:36pm 
Is there a way to get back the wayfarer? or how to get the Eccentric Zea to another Science?
MadeinCanada  [author] 30 May, 2024 @ 2:57am 
@Clockworky Hmm, I'll have a look, you shouldn't need the tech for rifts, they're a separate thing. Are you using the Wayfarer and their ship to do the archaeological site? There is a small bug with the way Stellaris handles leader requirements for sites/projects, have you tried setting them into orbit of the site, and starting it from the digsite menu?

@Pawmee Not abandoned, but it's up to the Paradox team to keep it updated (as well as all the other modders), so this standalone version is here so that people can use it up-to-date!

@Darrow O' Lykos Thanks, hate typos so I'll get on that. Appreciate the support! Yes, however if you weren't going to actually give over the Wayfarer, they would've stopped the trade anyway, so unless you'd be fine with losing them, it wouldn't have resulted in much anyway!
Darrow O' Lykos 29 May, 2024 @ 12:47am 
Two typos in the "Cinders of a star" arch-site

Ancient Battlegrounds
--> first line "greated" --> "greeted"
The Infinity Machine
--> Our team contemplated "out" next course --> "our" next course

Other than that I'm really enjoying your mod so far. Great work!

Am I permanently locked out of trading with the Astral Corp after choosing to side with the Wayfarer?
Pawmee 25 May, 2024 @ 2:32am 
hey im just wondering is the modjam 24 abandoned now or why is this standalone now ? :3
Clockworky 24 May, 2024 @ 6:36am 
Found a bug.Got him tot set up Emporyum before getting astral rifts techonology.Picked the mission.He opened the vortex,but its uninteractable even after i have gotten the techonology for rfits.And mission is still on,so i cant repick them
MadeinCanada  [author] 22 May, 2024 @ 7:07am 
@Govannon @Darrow O' Lykos Just fixed both of those issues, thanks for the reports!