RimWorld

RimWorld

258 ratings
HALO - The Covenant
18
4
2
3
3
2
5
4
2
2
   
Award
Favorite
Favorited
Unfavorite
Mod, 1.5, 1.6
File Size
Posted
Updated
46.147 MB
17 Feb, 2024 @ 12:45pm
30 Jul @ 2:38am
69 Change Notes ( view )

Subscribe to download
HALO - The Covenant

Description
Join the discord for better response time and help (
https://discord.gg/mvqZUJPjya ) updated discord link 2024

READ ME!!!

So to start off this is a Work in progress Halo Reach themed Covenant mod, also since this is WIP don't expect a in depth description for now just straight to the point answers. Thanks to the help of Dylan Scoot and people rimworld discord me and dylan manged to put together a somewhat decent in our opinion mod, that's still work in progress but its playable. Why publish it now? Well because i don't like having mods that are in a playable state sit and collect dust on my computer.

INFO FOR THE Kig Yard Shield !
The Shield that the Kig-yar uses if they don't spawn with it or you can't use a weapons type with it go into setting - mod options - than look for vanilla shield expanded. to pick what works and what dose not


Whats dose this add currently
  • Four Covenant races Unggoy and Sangheili and jackle/skimmers
  • All your well know Covenant weapons from Reach besides like one (beam rifle)
  • Pretty much for the most part all the Halo reach Elite and Grunt armor (Im pretty sure maybe)
  • Three turrets ( two Automated, one maned)
  • Voices for both races you need Biotech
  • Covenant faction
  • Brutes

CVN Mechanoid Warfare Core
is needed to Pick up and drop off Vics but is no longer a requirement

DLC requirements ( you can still play with the mod without them)
The Royalty DLC : allows you to use the make and use the Jumpack
Biotech DLC: Adds Voices
You will just get one or two harmless errors when you boot up the game

What will be added in the future?
  • Vehicles( idk about this yet might add air vehicles but ground 50/50 chance tbh)
  • more armor and weapons

Balance (Rebalance coming soon)
This was Balanced around the UNSC faction mod and a Anti killbox mindset ( i hate killboxes)
so when it come to changing certain stats here go a helpful list of what i will and will not change

  • Weapons i can change if needed (still trying to find a sweet spot for this so please let me know if something is a little overpowered i know like 2 weapons that are currently OP)
  • other things that i may have overlooked tell me

CE? READ ME!!!
I usually make CE patch for my mods but this one with how much XML and other factors i don't trust my self or my patience to do a CE patch for this mod in its current state seeing as it not finished but if anyone want to make it CE compatible by all means GO FOR IT. If you read this and still comment "CE???" or "CE WHEN?!?!?!" im deleting your comment.

Bugs
If you have Bugs post them but Please read the other comments in there to make sure the bug you have is not already in there i hope there will not be many mods that are cause game breaking errors but i will try to fix them as soon as possible when they come up.

Incompatibility

- Big and small Genes

- Dress for the weather

Our Discord for Bug Reporting and updates Etc

https://discord.gg/mvqZUJPjya

GitHub for the mod: https://github.com/kingsop12/Halo
ko-fi
The Ko-fi for the mod if anyone want to donate anything all profit gose to coding commissions
https://ko-fi.com/copedestroyer

CREDITS
My Bank Account
Dylan Scoot for all the amazing art and giving me the idea do this type of mod
VFE for the XML references.
Unofficial VE Shields Addon mod for examples in using shields
Rimworld community for being helpful.
Popular Discussions View All (1)
17
30 Jul @ 12:50pm
1.6 Version Bug (Fixed)
kev675243
579 Comments
Jaydee 1 Aug @ 3:33pm 
@Sol Invicta

Whoops, yeah I didn't read that far back lmao. Glad you got your game working though! :health:
Sol Invicta 1 Aug @ 1:03pm 
okay i just realized what was causing the issue, it seems putting this mod above vehicle framework causes the: recovered from incompatible or corrupted mods message. so i can finally start my: Halo x Half life x SCP x what ever else i got in my modlist.
Sol Invicta 1 Aug @ 1:01am 
i dont have the VOID mod tho? did you get that from me saying "as just like Void"? because i was refering to @Void Shaman
Jaydee 31 Jul @ 8:34pm 
@Sol Invicta

Load VOID before the HALO content. Works for me just fine with a 500 mod run.
Sol Invicta 31 Jul @ 2:57pm 
Should i try just, removing the file outright? ive completly ran put of ideas.
Sol Invicta 31 Jul @ 2:34pm 
No yeah i have no idea what it could be, ive both unsubbed and subbed from the mod and verified my files integrity. srsly no idea what it could be.
Cope Destroyer  [author] 31 Jul @ 6:12am 
Thanks man i got a lot of stuff planned
Jaydee 31 Jul @ 5:17am 
Really love the mod so far Cope Destroyer, keep up the excellent work!

If I may; and others may have suggested this, but I would absolutely love to see the Hunters implemented. Having some heavy shock troopers alongside these guys would be insane during raids and combat situations. And it just makes sense to have them, every time I encountered them in a HALO game it was always a tense fight.

Also, are there plans to include the Heretics? I know they aren't 'Covenant' but it would be pretty sweet to have a secondary faction that's directly hostile toward the Covenant while using similar weapons or using the marine weapons.
Cope Destroyer  [author] 31 Jul @ 12:26am 
All good then @Sol Invicta
And@Void Shaman all i can say is are you on 1.5 or 6 and if you are on 6 then verify game files tbh
Sol Invicta 30 Jul @ 3:39pm 
okay irs probably not an Incompatibility problem, as just like Void i seem to get the error even with only this mod and its requirements. Altough i believe its not needed i can still send the modlist.