RimWorld

RimWorld

HALO - The Covenant
580 Comments
LightMarmot Just now 
anyone else unable to fast forward time? v1.5 no other mods activated except for requirements
Jaydee 1 Aug @ 3:33pm 
@Sol Invicta

Whoops, yeah I didn't read that far back lmao. Glad you got your game working though! :health:
Sol Invicta 1 Aug @ 1:03pm 
okay i just realized what was causing the issue, it seems putting this mod above vehicle framework causes the: recovered from incompatible or corrupted mods message. so i can finally start my: Halo x Half life x SCP x what ever else i got in my modlist.
Sol Invicta 1 Aug @ 1:01am 
i dont have the VOID mod tho? did you get that from me saying "as just like Void"? because i was refering to @Void Shaman
Jaydee 31 Jul @ 8:34pm 
@Sol Invicta

Load VOID before the HALO content. Works for me just fine with a 500 mod run.
Sol Invicta 31 Jul @ 2:57pm 
Should i try just, removing the file outright? ive completly ran put of ideas.
Sol Invicta 31 Jul @ 2:34pm 
No yeah i have no idea what it could be, ive both unsubbed and subbed from the mod and verified my files integrity. srsly no idea what it could be.
Cope Destroyer  [author] 31 Jul @ 6:12am 
Thanks man i got a lot of stuff planned
Jaydee 31 Jul @ 5:17am 
Really love the mod so far Cope Destroyer, keep up the excellent work!

If I may; and others may have suggested this, but I would absolutely love to see the Hunters implemented. Having some heavy shock troopers alongside these guys would be insane during raids and combat situations. And it just makes sense to have them, every time I encountered them in a HALO game it was always a tense fight.

Also, are there plans to include the Heretics? I know they aren't 'Covenant' but it would be pretty sweet to have a secondary faction that's directly hostile toward the Covenant while using similar weapons or using the marine weapons.
Cope Destroyer  [author] 31 Jul @ 12:26am 
All good then @Sol Invicta
And@Void Shaman all i can say is are you on 1.5 or 6 and if you are on 6 then verify game files tbh
Sol Invicta 30 Jul @ 3:39pm 
okay irs probably not an Incompatibility problem, as just like Void i seem to get the error even with only this mod and its requirements. Altough i believe its not needed i can still send the modlist.
Sol Invicta 30 Jul @ 2:55pm 
How shall i send it? with a discussion or smth else?
Void Shaman 30 Jul @ 8:19am 
Hey! It seems I'm also getting the incompatible/corrupted mods issue. I tried launching with just this and it's dependencies and it gave the error :(
Cope Destroyer  [author] 30 Jul @ 2:24am 
you can send me your mod list if you want
Sol Invicta 29 Jul @ 2:45pm 
It seems to be causing me the: recovered from incompatible or corrupted mods message, i have neither Big and small Genes or dress for the weather. i have also unsubbed and subbed from the mod in case it was corrupted. so i have no idea why its cauing that. maybe some unknown incompatability?
Cope Destroyer  [author] 28 Jul @ 11:41am 
Fixed Plasma Weapons So now they will be block by armor shields
Cope Destroyer  [author] 28 Jul @ 9:05am 
Fixed Spawn diversity of Both Factions so more Lower tier spawns spawn instead of 100+ Generals/ Ultras at 10000 rimworld will still spawn 100+ raiders so i can't really do much but at least most of them will be grunts and kig-yar
Cope Destroyer  [author] 26 Jul @ 3:46pm 
-Beam Rifle and Carbine now shoot laser and work as intended (may or may not work in 1.5 let me know if it doesn't i will revert the 1.5 version)
-The Plasma Rifles all been Re balanced
-Both factions should spawn with the Carbine now
-needler buffed a bit
kev675243 26 Jul @ 1:30pm 
Error seems to still occur in 1.6 when expanding armor category in manage apparel. I've posted my player log in the discussion if it helps
Cope Destroyer  [author] 26 Jul @ 5:38am 
Update
- Hopefuly fix the Appeal tab bug (i don't get the error so idk)
- all armor is now in its own category
- added some changes from 1.6 to 1.5
kev675243 25 Jul @ 3:37pm 
@Kursk is it at all related to the discussion chat's bug?
Kursk 25 Jul @ 3:19pm 
Hey, I think i may have found new bug where pawns wont follow apparel policies, let alone wear any sort of clothing, even with compositable load-outs, they still wont equip apparel items unless force equipped
Cope Destroyer  [author] 25 Jul @ 5:39am 
Armor balance Update
- Elites armor are now base off vanilla PA armor Stats What dose that mean?
All helmets mostly are set to PA Helmet stats
-Armor is scaled off of Vanilla PA but Slightly better and up scales by not that much as you go up the Armor ranks so it should be easier to kill them when shielding is broken but still making them a hard enemy to fight
-Shield has been Nerfed a bit for all armor besides like two (Let me know if its still too much ie... armor they are wearing)
-Brutes are based on Trooper and Siege breaker armor from vanilla Armor expanded again as above a little bit better but not super OP
-Brutes have a High Blunt rating Only get in melee range if you think your pawns his "him" Brute Chief and above will not be a joke when fighting them if they have melee weapon.
-Added new Brute Spike rifle
good luck!
kev675243 24 Jul @ 10:24pm 
recently found an error only affecting the 1.6 version of this mod, more details in discussion
Sophie_R01 24 Jul @ 9:47pm 
Now all you need to do is add more of the Covenant vehicles from Reach and the Engineer and it'll be all done
Cope Destroyer  [author] 24 Jul @ 12:22pm 
fair enough some time tomorrow i will do a re balance for them but thank you for telling me helps alot @Rigoberto's
Rigoberto's 24 Jul @ 12:15pm 
@Cope Destroyer Thank you for the reply! Yea im really not sure what i would suggest. I attacked a small poi with about 19 covies in all. I had 11 marines, but with Punisher support from my gravship and 2 scorpion tanks. I just know that the lower classed covenant forces do die, but anything Major and up just straight up immortal. My shots would just bounce off them, Explosions did nothing. Had to open dev console and kill them lol:MCCHELMET:
Cope Destroyer  [author] 24 Jul @ 11:37am 
@Rigoberto's I'll be doing a balance pass this weekend so if you do have some suggestions join the discord and give them i always happy to re balance some things also how man where raiding by chance
Rigoberto's 24 Jul @ 11:16am 
Sorry, not trying to complain. Just trying to figure out if my games messed up!
Rigoberto's 24 Jul @ 11:08am 
Wonderful mod, but every time i face covenant, the majors, ultras, generals, are literally immortal. Paired with the UNSC mods weapons, Rocket launchers, grenades and even the Punisher Railgun from rimotomics, plus scorpion tanks, dont even make a dent. I feel like im fighting Kryptonians over here lol. Am i missing something or are they suppose to be this invincible?
Cope Destroyer  [author] 23 Jul @ 10:45am 
- Drops pod added for both ground and orbit both can work in space and ground but the orbital one can carry more stuff and a longer range a example on how to build them on your ship in the void and one is just a place holder for another drop pod coming soon for group drop.
Cope Destroyer  [author] 23 Jul @ 7:20am 
Okay after a hour and a half of trying not to punch my monitor i have fix the graphic issue with vanilla shield belts and this mod so now it should be no conflict
void belt is now re added
Cope Destroyer  [author] 23 Jul @ 5:12am 
Bug fixing atm sorry for any error that will cause your runs atm
Cope Destroyer  [author] 22 Jul @ 10:34am 
- Made All minor armor and the Elite jumpsuit child wearable so your child pawns have something to wear
- and some other change i forgot about
Cope Destroyer  [author] 18 Jul @ 9:09am 
- Jiralhanae now make sounds when they die or get injured (no normal "call" sounds since i can't really find any that would fit)
Cope Destroyer  [author] 18 Jul @ 6:18am 
- Removed barrel durability from turrets up burst count for the man turret
Cope Destroyer  [author] 18 Jul @ 2:31am 
@Boxy yeah i know just disable them in the facial expression mod options
Cope Destroyer  [author] 18 Jul @ 2:30am 
change it to 1.5 or 6 then..
joegjysl 18 Jul @ 2:20am 
i cant play bc game versions? how can i fix that
Boxy 17 Jul @ 11:09pm 
Not compatible with facial expressions mods
Cope Destroyer  [author] 16 Jul @ 1:16pm 
yeah
The snack 16 Jul @ 12:39pm 
Does any of the mods armor have vac resistance? great mod btw
Tazuki 16 Jul @ 9:14am 
This mod is incredible, it takes us on a Halo adventure through Rimworld. In addition to having a developer who listens to the community, new content is planned. Thank you so much! Don't hesitate to join the Discord. :MCCLEGENDARY:
Cope Destroyer  [author] 16 Jul @ 4:56am 
- Spike grenade added ( will be more refined overtime )
Chill 14 Jul @ 3:24pm 
Yeah its vanilla, well i wasn't really bothered with using that shield belt but thanks for the suggestion tho. I was just reporting bugs for ya :) . Idk if its just me but if nobody reported it yet then maybe it has something to do with compatibility mods that im using that i missed out
Cope Destroyer  [author] 14 Jul @ 3:19pm 
if your talking about based game shield belts then yeah it has something to do with the body if you want just a shield belt just use the Void belt it works pretty much like a ranged shield belt with a decent amount of HP on it
Cope Destroyer  [author] 14 Jul @ 3:11pm 
shield belt utility? is that mod
Chill 14 Jul @ 2:53pm 
Also to take note i did try to disable other mods but found out yours seems to not work with shield belt
Chill 14 Jul @ 2:52pm 
Some of my pawns have pink backgrounds. I just found out the pink boxes comes up when i have my pawn equipped with shield belt utility
Cope Destroyer  [author] 14 Jul @ 1:06pm 
@Chill on what?