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Whoops, yeah I didn't read that far back lmao. Glad you got your game working though!
Load VOID before the HALO content. Works for me just fine with a 500 mod run.
If I may; and others may have suggested this, but I would absolutely love to see the Hunters implemented. Having some heavy shock troopers alongside these guys would be insane during raids and combat situations. And it just makes sense to have them, every time I encountered them in a HALO game it was always a tense fight.
Also, are there plans to include the Heretics? I know they aren't 'Covenant' but it would be pretty sweet to have a secondary faction that's directly hostile toward the Covenant while using similar weapons or using the marine weapons.
And@Void Shaman all i can say is are you on 1.5 or 6 and if you are on 6 then verify game files tbh
-The Plasma Rifles all been Re balanced
-Both factions should spawn with the Carbine now
-needler buffed a bit
- Hopefuly fix the Appeal tab bug (i don't get the error so idk)
- all armor is now in its own category
- added some changes from 1.6 to 1.5
- Elites armor are now base off vanilla PA armor Stats What dose that mean?
All helmets mostly are set to PA Helmet stats
-Armor is scaled off of Vanilla PA but Slightly better and up scales by not that much as you go up the Armor ranks so it should be easier to kill them when shielding is broken but still making them a hard enemy to fight
-Shield has been Nerfed a bit for all armor besides like two (Let me know if its still too much ie... armor they are wearing)
-Brutes are based on Trooper and Siege breaker armor from vanilla Armor expanded again as above a little bit better but not super OP
-Brutes have a High Blunt rating Only get in melee range if you think your pawns his "him" Brute Chief and above will not be a joke when fighting them if they have melee weapon.
-Added new Brute Spike rifle
good luck!
void belt is now re added
- and some other change i forgot about