Total War: ATTILA

Total War: ATTILA

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The Dawnless Days: Wainriders
   
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Tags: mod, Overhaul
File Size
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2.565 GB
20 Feb, 2024 @ 12:07pm
6 Jul @ 1:28pm
33 Change Notes ( view )

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The Dawnless Days: Wainriders

Description
"The Wainriders were a people, or a confederacy of many peoples, that came from the East; but they were stronger and better armed than any that had appeared before. They journeyed in great wains, and their chieftains fought in chariots. Stirred up, as was afterwards seen, by the emissaries of Sauron, they made a sudden assault upon Gondor, and King Narmacil II was slain in battle with them beyond Anduin in 1856. The people of eastern and southern Rhovanion were enslaved; and the frontiers of Gondor were withdrawn to the Anduin and the Emyn."


-LOTR Appendix A


Wainriders is a submod set in the 19th century of the Third Age of Middle-earth. Gondor has been hobbled by civil war, plague and ever greater threats. A confederation of Easterling tribes called the Wainriders have killed Gondor's king, enslaved their Northman allies and raid as far as the ruins of Osgiliath.

The Northern sister kingdom of Arthedain is harried by the Witch King of Angmar, one of the Nazgul.

And in southern Mirkwood, a shadow inhabits a fortress on Amon Lanc, biding his time, rebuilding his physical form and marshaling all of his cunning and malice against the Men of the West.

FEATURES:

10 lore-friendly and unique factions CURRENTLY, more possibly to be included in the future!

Current Factions:

Gondor
Wainriders
Arthedain
The Eotheod
Angmar
Dol Guldur
Silvan Elves
High Elves
Khazad Dum
Umbar



Each faction includes smaller, but highly distinct rosters that offer new experiences with each match! Not all conventional tactics will work with all factions, and players are forced at times to think outside the box.



New balancing systems and formulas make for a unique, standalone experience NO, providing a new take on battles in Middle-earth!

Discord link: https://discord.gg/gvNWqnWC

*UNIT CARDS AND FACTION ICONS ARE NOT FINISHED, DO NOT ASK ABOUT THEM*
26 Comments
kentdun001 12 Jul @ 7:46am 
Greetings Mellon, Would consider including the rest of houses of 7 dwarven factions? It would be awesome if you do that. regardless of which ages they exist.
kentdun001 9 May @ 8:24pm 
Yes, pls do that. Include orocarni faction
Sneed  [author] 6 May @ 3:44am 
The Northern Blue Mountains aren't inhabited, at least not by Dwarves according to the textual evidence of the time. Arvedui for example hides out in an *abandoned* dwarven mine there.

There were Dwarves living in the Southern Blue Mountains, however until the line of Durin is driven out of Khazad Dum there is no explicit mention of any Dwarven Mansions in the Gray Mountains, Blue Mountains or even Erebor, with the Iron Hills only mentioned to have colonies and mining outposts.

There will however be an Orocarni faction with an interesting twist on typical Dwarven fare.
kentdun001 6 May @ 3:36am 
how about ered luin? would u consider adding it?
jmidds 3 May @ 5:58am 
Thank you!
Sneed  [author] 2 May @ 1:00pm 
Hi Jmids!

I believe the mod is not included in the TDD launcher.

You will have to use the base game's launcher and mod manager to play it
jmidds 2 May @ 8:29am 
Hi, I'm having some problems getting started with this mod. I've downloaded the TDD launcher, subscribed on Steam but I can't see this mod in the submods part of the launcher to enable. Can anyone offer any pointers to get this sorted?
Sneed  [author] 2 May @ 6:19am 
I have three misgivings about adding an Avari faction.

1. Sources

While it's possible that Elves still lived in the East into the Third Age, my personal interpretation of the text leans against it. Avari groups had already westward to Beleriand in the First Age, despite refusing to follow Orome initially.


There's no mention of Elves east of The Greenwood in the Second or Third Age, and the Avari are known only to dwell in Lorien and The Greenwood. The only evidence is speculative, implying Elves lived in Dorwinion because it's a Sindarin name.


2. Visual variation from the High Elves and Wood Elves


Until I have the time to learn and do my own 3D modeling, I'm stuck with the existing Elven assets + a few submods. It would be difficult for the faction to look different from the Wood Elves


3. Gamplay variety

I have some ideas, but it would require tweaking certain aspects of the Woodland Realm and giving them to the Avari for them to play in an interesting way.
kentdun001 2 May @ 5:57am 
Dear mod developer, you said you will add avari elves as faction. do you still have plans including it?
kentdun001 25 Nov, 2024 @ 6:34pm 
can u create dwarves of gundabad faction?