Caves of Qud

Caves of Qud

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Spears
   
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22 Feb, 2024 @ 11:16pm
12 Jan @ 11:04am
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Spears

In 1 collection by Gravenwitch
The Witches Cauldron
23 items
Description
Adds a new weapon type: Spears. Spears are two-handed short blades that count as a primary AND offhand weapon at the same time. This is intended to allow short blades users to benefit as much from single weapon fighting as other weapon categories.

Why are spears short blades?
Think about what a larger dagger would be? Yeah, its called a sword and those already exist. Instead of making the dagger as a whole bigger, I just made the handle longer.

Bronze Spear
1d2+1 dmg -> 5/6 pen

Iron Spear
1d3+1 dmg -> 5/7 pen

Steel Spear
1d4+1 dmg -> 5/8 pen

Carbide Spear
1d6+1 dmg -> 5/9 pen

Folded Carbide Spear
1d8+1 dmg -> 5/10 pen

Fullerite Spear
1d10+1 dmg -> 5/11 pen

Crysteel Glaive
1d12+1 dmg -> 5/12 pen

Flawless Crysteel Glaive
1d12+2 dmg -> 5/13 pen

Zetachrome Spear
1d12+3 dmg ->5/14 pen

Gaslight Iklwa
1d6+1 dmg -> 10/10 pen

Vibro Spear
1d4+1 dmg -> Vibro + 1 pen

Why did I make this mod?
I am running a single-weapon-fighting short blade arconaut build on my next run and wanted a weapon to use for it. I also just think players should have the most build options possible.

Where does this mod go from here?
Balance patch once I finish the spear run. I will most likely remove the +1 pen on the vibro spear but its two handed so I wanted to give it a try.
Adding unique or atypical spears, kind of like the salthopper mandible.
I might rename/reflavor high tier spears similar to high tier axes.


Technical info:
This mod replaces the check in the "jab" skill from "non-primary weapons" to "non primary OR spear weapons". This means you can get up to 4 attacks with single weapon fighting. I may patch this mod further to allow multi-weapon fighting to provide multiple attacks with a primary held spear as well, but I wanted to main compatibility with the mods who already edit multiweapon fighting.

Any original content in this mod may be used without credit or permission
37 Comments
Gravenwitch  [author] 19 Feb @ 11:37am 
Unsure if I can patch it on my end. That mod can recognize this mods spears very easily as they all have the tag "Spear" already. I've been slowly working on adding 1-2 range to this mod but its very hard to work it into all the various melee systems without slowing the game to a crawl. For example shift-a, exploration attacks, etc. Last I checked the polearms mod used an ability to emulate this
bing bong 16 Feb @ 3:47am 
*polearm mod
bing bong 16 Feb @ 3:46am 
will you add compatibility to the Glaive mod ?
Gravenwitch  [author] 12 Jan @ 11:05am 
@Tyrir @Emong Fixed! thanks for the heads up
Emong 12 Jan @ 9:55am 
The gaslight iklwa doesn't seem to actually be two-handed
Gravenwitch  [author] 11 Jan @ 9:06am 
away from my main pc, ill patch it tomorrow
Tyrir 11 Jan @ 2:02am 
MODERROR [Spears] - XRL.XmlException: Duplicate group name 'Items' at line 28


<population Name="Artifact 4R" Load="Merge">
<group Name="Items">
<object Weight="8" Number="1" Blueprint="Vibro Spear" />
</group>
<group Name="Items">
<object Weight="12" Number="1" Blueprint="Gaslight Iklwa" />
</group>
</population>
Gravenwitch  [author] 10 Jan @ 12:12am 
@StickyJo'sWildRide multiweapon fighting is still WIP. I wanted to keep the main version of the mod as durable to updates and compatible with other mods as possible. I am about halfway done with a fork of the mod adding multiweapon and +1 melee range to spears but I have no clue when itll be done
StickyJo'sWildRide 8 Jan @ 12:31am 
Great mod by the way, love the idea of spears being this dual/single weapon hybrid that let you use single or dual weapon fighting. I do have a few questions regarding how it all works, mechanically:

Since spears are one weapon that also count as a separate off-hand weapon, does that mean I can spec into both Single and Multi weapon fighting and utilize both skill sets at once?

Also, I noticed the spears have an 'Agility Cap' instead of a 'Strength Cap'. Does that mean that penetration scales off of Agility instead of Strength with these weapons? Or does that just mean that they can only get so much to-hit bonus from your Agility, equal to the cap?
Gravenwitch  [author] 26 Jul, 2024 @ 11:19pm 
@Alithsko Not yet, ill patch that in next update, thanks for the reminder.

@Mazrine Spieluhr ⚧ so I was working on this idea before spring molting dropped and trashed all my mods, as part of a cavalry skill tree where you could ride companions around in combat. That mod is on the bottom of my to do list sadly. I may add a charge skill or hidden modifier to spears in the meantime.

@BlearyEight solid suggestions, I'll add those in this mod's next update, whenever that is. The polyp spear will drop from junk dollars or young ivory.