Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Revenge of the Barbarians - Cooks
   
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File Size
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876.041 KB
23 Feb, 2024 @ 12:37am
4 Mar, 2024 @ 11:04am
4 Change Notes ( view )
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Revenge of the Barbarians - Cooks

In 1 collection by Gray Pockets
GrayPockets - The Hotseat
124 items
Description
This mod cooks several items in Revenge of the Barbarians
  • Support Barbarian Clans game mode.
  • Correct lua errors caused when a new Barbarian is added to the map then quickly deleted by another mod.
  • R.E.D.: Barbarian Units now scale.
  • Add upgrade path for the Hedge Knight, Plunderer, and Scorcher
Mod Support
Github[github.com]
4 Comments
LumpyAcidFish 3 Oct, 2024 @ 7:51am 
you will be found if you do not reply
LumpyAcidFish 3 Oct, 2024 @ 7:41am 
remove the dependency for modern era unit because I rant run my game
6t is better
Patricida 17 Aug, 2024 @ 5:52am 
Hi!
Have you considered adding bandit equivalents of JNR's 6T units expansions?

Btw you're doing wonderful work making all these cooks.
Plati 7 Aug, 2024 @ 1:55pm 
I noticed barbarian clan hire units action no longer give random civ-unique unit like redcoat. Could you make it so that these random units are added to the pool, together with barbarian uniques?