Project Zomboid

Project Zomboid

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{B41|B42} [QoL Patches] BinaryDimension
   
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File Size
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295.606 MB
23 Feb, 2024 @ 8:19am
5 Mar @ 8:42am
7 Change Notes ( view )

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{B41|B42} [QoL Patches] BinaryDimension

Description
This is an improvement of patches for BinaryDimension, for both version of mod between 41 and 42
Contents of patches
  • Reparse missing textures of Ponytail and Twintail masks
  • Hide character hair whenever your character are wear masks to override character face.
  • Swap icons of Leather Wear clothing that wrongly parsed between Tank Top <-> Vest
  • Regenerate GUID of clothing items update on May 2024 to build a compatible bridge for custom clothed zombies in VariableSkin contents spawning mod, until maintainer regenerated GUID for those items properly.
  • [B42 Only] Reconsidered clothing and crafting scripts for Orbit, so you can create and wear this clothing set properly.
  • {Optional}"Optimised" version of mod that also resize large clothing textures to 2048x2048 size.
  • {EXPERIMENTAL} [B41 Only] I'm trying to porting B42 update back to B41, scripts for that set except crafting are now transferred, but still not sure about compatibility, so need to test by yourself!


Note: Require its clothing mod, then place mod order like these example...
B41 Regular
mod = BinaryDimension, mod = BinaryDimension_QoLPatches,

B41 Optimised
mod = BinaryDimension, mod = BinaryDimension_QoLPatches-Optimised,

B42 Regular
mod = \BinaryDimension42, mod = \BinaryDimension42_QoLPatches,

B42 Optimised
mod = BinaryDimension42, mod = \BinaryDimension_QoLPatches-Optimised,



Workshop ID: 3166670245
Mod ID: BinaryDimension_BackwardPort
Mod ID: BinaryDimension42_QoLPatches
Mod ID: BinaryDimension42_QoLPatches-Optimised
Popular Discussions View All (1)
5
21 Mar, 2024 @ 12:22am
Suggestion for some clothes patch
Quilava
28 Comments
RUN 90s  [author] 17 Jul @ 3:33am 
@Kitten For appearance, it's fixed only masks where the original character hairs should be hidden.
For problems about shoes, somehow I've downgraded to VS2 skin instead of using VS3 and seems perfect fit, however, in B42 is forced to use VS3 as based, so I can't do anything more...
Kitten 13 Jul @ 12:55pm 
does this fix the masks on shoes? im having an issue where my feet/legs are constantly poking out of shoes+stockings if part of the shoe
Quilava 5 Mar @ 9:00am 
Such quick work update to B42, thank you :SoniiSalute:
Quilava 25 Jun, 2024 @ 7:16am 
Hmm ... i see, but ... if you take a look at the picture 3 in the 6 preview picture, u can see it said TECHCORE with no _ at all, i even when to that VR model shop website and also see other preview picture have the same name as TECHCORE too. I wonder if it just naming mistake

Now i know where the author get material from, the more u know, thank for sharing this stonk info :steamhappy::steamthumbsup:
RUN 90s  [author] 25 Jun, 2024 @ 5:16am 
❌*buzzer*, See the actual result here...
https://farside.link/rimgo/5SONzs6
Quilava 24 Jun, 2024 @ 10:37pm 
Im not gonna touch the file cause im scare i may broke something by accident, but if u say so. My guess is it should name Tech-core, but "-" isnt allow to use in code, so you have to use "_" instead, i just have to cope with it :steamsad:
RUN 90s  [author] 24 Jun, 2024 @ 8:09pm 
Clothing items icon aren't related to translation, it's bind with item scripts that pointed to icon texture that not existed currently, I have no idea how to generate them.
About Tech_core naming, the name is actually match the reliable source that I've found, you can see if you go deep to my rabbit hole... (I mean, just open my EN translation file and take a little time to read translation comments XD)
Quilava 24 Jun, 2024 @ 6:11am 
Can u fix the Tech Core outfit name? it still have _ in the name and only dress have icon, other just have " ? "
RUN 90s  [author] 5 May, 2024 @ 8:39am 
@Nanjo I'm sorry for very late reply because busying outside since then, but still thank you for your coming, however, I still seems or don't know is persisted issues about <textureChoice> of masks XML are already fixed or not, but my point of patching is avoid copy original resources (especially models and textures) if it's not necessary are still on my promise.

@Quilava I didn't tell on the mod description to notice all users that prefer to check change notes often, but I can't avoid about both not say that the mod ID are renamed and need to reactivate later, as you can see in newest changelog that I've rebuild GUID for certain clothing items, so this mod at this point aren't only patch masks now...
Quilava 5 May, 2024 @ 7:54am 
Holly ... didnt know the OG author commenting on this mod, was checking around because the mod disable, found out that you rename the mod

Wish the OG author read about the suggestion i made, only him can change the outfit slot