Barotrauma

Barotrauma

Not enough ratings
Combat Overhaul RoboTrauma patch
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
57.653 KB
23 Feb, 2024 @ 8:53am
7 Mar, 2024 @ 8:35am
2 Change Notes ( view )

Subscribe to download
Combat Overhaul RoboTrauma patch

In 1 collection by guns
Robo-Trauma balance/patches collection
9 items
Description
Order of mods:
Combat Overhaul Robotrauma patch
Combat Overhaul Reloaded/Legacy
Robotrauma

If you are using mod Neurotrauma use official Robo-Trauma - Neurotrauma patch alongside with my Combat Overhaul Neurotrauma patch!

What this compatibility patch does
  • The human files of RT and CO were merged resulting in no conflicts between these mods
  • Sprite editing of CO clothes
    and dive suits to fit into robot's body sprites will be done if there is enough demand
  • No changes to be expected anytime soon
Credits:
Override info:
XML: %ModDir%/human.xml (merged copy of CO and RT), %ModDir%/Ragdolls (copy of RT)
3 Comments
Undead 16 Jun, 2024 @ 2:26pm 
I created a version of this mod for the robotrauma (afflictions override) https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3268775533
I will remove if thus mod updates or guns makes a new version doing the same thing
Fake Sunbro 5 Jun, 2024 @ 2:15pm 
im getting an error due to both combat overhaul reloaded and robotrauma having a prefab with the rivet gun identifier. it works fine when using legacy however.
Woolye 24 Apr, 2024 @ 9:30pm 
‖color:#9370DB‖[Combat Overhaul Legacy]‖color:end‖ Failed to load sound file "C:/Users/####/AppData/Local/Daedalic Entertainment GmbH/Barotrauma/WorkshopMods/Installed/3028141718/Items/RTRecharge.ogg" (file not found). {Sound file "C:/Users/####/AppData/Local/Daedalic Entertainment GmbH/Barotrauma/WorkshopMods/Installed/3028141718/Items/RTRecharge.ogg" doesn't exist!}
at Barotrauma.Sounds.SoundManager.LoadSound(String filename, Boolean stream) in <DEV>\Barotrauma\BarotraumaClient\ClientSource\Sounds\SoundManager.cs:line 361
at Barotrauma.RoundSound.Load(ContentXElement element, Boolean stream) in <DEV>\Barotrauma\BarotraumaClient\ClientSource\Map\RoundSound.cs:line 116

I'm no expert but I'm guessing this is due to the new update?