Imperator: Rome

Imperator: Rome

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Realistic Tribes
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23 Feb, 2024 @ 5:07pm
17 May @ 4:14pm
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Realistic Tribes

Description
Realistic Tribes
Invictus compatible!

This is a relatively simple mod that serves one purpose: to make tribes more realistic.

The accuracy of tribes in Imperator Rome decays over time with the questionable civilization growth, the easy reform decisions for AI, and the ability to found tons of cities. Most tribes from the Imperator Rome starting date were actually relatively static and didn't undergo much growth, with few exceptions. Though this isn't entirely accurate, it's more accurate than currently in the game.

How does this mod accomplish the directive?

•At gamestart, a modifier is applied to all tribal nations (including players) that adds a culture and government-specific civilization value modifier and makes cities harder to found. It isn't impossible to overcome though, as AI nations can reform if they are federated tribes with a certain civilization amount and players retain the Tribal Reform mission tree.

•Tribes fighting a Great Power not of their culture group in a defensive war will unite and ally with surrounding tribes, along with gaining very bonuses. This should accurately simulate events akin to the rise of Vercingetorix.

•Every year, the mod checks again to see if any tribal nations have been reformed or changed government type and removes (or adds) the tribal malus accordingly. It works with releasable nations, new nations, etc. This should not cause a noticeable performance impact.

•You can turn the mod on or off with the settings at gamestart

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-Compatible with Imperator Invictus (modifies conversions.txt with Invictus base file)
-Not compatible with old savegames unless you run event lcs_stuff.1 via debug
-Probably doesn't work well with multiplayer
-Report bugs if you find them!

Recommended to use alongside:

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3262072699

That mod makes it so that tribes collapse with certain criteria. Use if you don't want to enable AI mods.
Popular Discussions View All (2)
12
18 Apr, 2024 @ 11:09pm
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Exend
12
27 Apr, 2024 @ 10:08pm
Suggestions & Bug Reports
Exend
92 Comments
Exend  [author] 14 Jun @ 1:28pm 
I wouldn't know. You'd have to try it yourself. On paper it should (though there wouldn't be unique modifiers, all tribes would receive the same malus)
Saoirse The Metahuman 29 May @ 3:00am 
Out of curiosity, does this work with Bronze Age Reborn?
Exend  [author] 17 May @ 4:15pm 
Updated the version. If there any real issues, let me know; no changes were made to the mod proper.
MTO1 5 May @ 8:05pm 
Great mod, please update
Timosmes 29 Apr @ 11:13am 
Are you gonna update it for 2.0.5?
Exend  [author] 2 Apr @ 12:52pm 
@|UST| King Cat

I could do so. Though I'm a bit rusty.
|UST| King Cat 26 Mar @ 3:38pm 
@Exend

Was messing around with the AI goal setting the mod adds to try to make it not nerf all the tribes (especially the Dahae and Yuezhi). I'll be perfectly honest I'm not fully sure what I' doing but wondered if you might want to take a look.
adrielreyesito 21 Mar @ 4:03pm 
something similar to this for greek city states in greece itself and ionia might be good, having any empire that forms from the greeks operating in a more hegemonic than expansionist way, puppeting other greek states instead of annexing them.
Exend  [author] 15 Mar @ 3:49pm 
Anybody let me know if there are bugs with the new Invictus update. Some things to do with tribes were changed.
goukaryuu 2 Jan @ 6:03pm 
I am using this for my current game and I do like it, but one thing that I think might be interesting would be after a certain timeframe each of the tribal levels kind of moves up one rung of the later. So, after 50 years, Tribal Federations lose their maluses, Settled Tribes move up to the level that the federations were at, and migratory moves up to the settled level. Then after like 75 years, same thing (settled no longer have maluses and migratory move up to the initial federation level. After a final 75 years you can then have migratory lose their malus as well. They would only have a century so them gaining some civ wouldn't be the end of the world. Of course, you could always alter the year spread differently.