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I could do so. Though I'm a bit rusty.
Was messing around with the AI goal setting the mod adds to try to make it not nerf all the tribes (especially the Dahae and Yuezhi). I'll be perfectly honest I'm not fully sure what I' doing but wondered if you might want to take a look.
Its probably 2.0.5 that is the problem so no worries. I tested it
Merry Christmas!
I'm not sure what it is, then. My mod does not touch buildings or anything like that. It sounds like an issue with game speed. When you turn the mod off does this still happen? Do you have any other mods?
Merry Christmas!
They arent game breaking. It was delaying every month to change and also I couldnd put 2 of the same building in queue while they were getting built. Also they didnt add any new gov type as far as I know.
Mind telling me some of the bugs? Are they game-breaking? I might be able to fix them. Some people told me of issues with Terra Indomita a while ago. If Terra Indomita added new government types that may be why.
I tried that and it has some bugs. But Im not sure if its bugged because I used it with terra indomita too while playing in Chia
I don't see why it wouldn't. Try it and let me know
Yes, to my knowledge. I tested it maybe six months ago and it worked fine. Can't say the same now but I did make provisions for compatibility.
@Augustus I am unsure. I THINK I coded some support? But you may have to be cautious with the startup event or decisions.
Here are the requirements:
[code] become_despotic_monarchy_tribal = {
potential = {
num_of_cities >= 1
OR = {
government = tribal_federation
}
NOT = {
has_variable = gov_switched
}
}
allow = {
stability >= 40
centralization >= 0
OR = {
capital_scope = { civilization_value >= 40 }
AND = {
capital_scope = { civilization_value >= 35 }
any_neighbour_country = {
is_monarchy = yes
NOT = {
has_variable = gov_switched
}
}
}
} [/code]
---------------------------------
Same for the republic, only diffeerence is that a neighboring country must be a republic. Note that you have to a be a tribal federation. This is the difference with vanilla
@mwindel
While playing as a tribe, I recommend disabling tribal ai mods, yes. While playing another form, enable it.
Speaking of federate, I was thinking of a federated tribe rework, though I'm not sure when.
By monthly tick, I mean wait for a month to see if the game recalculates anything.