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@knight - I'm sorry, I don't understand what you mean.
A submod is fine, but to be clearer: I have a suspicion the DLC might create some pretty drastic changes in this mod. I wouldn't recommend (but also won't stop) you putting effort into adjusting numbers at this exact moment.
@Louie04k - No table is necessary, just name the mod with higher priority and put the same images in the same spot I did. Note that there are quite a few variants of the flags.
Would you be ok with a mod that tweaks these effects btw?
Thanks again for making this <3
@Adan - I don't really intend to include that End Times lore about Malekith. I think the elves weren't always treated very well during that storyline. Thanks for your enthusiasm though.
@Oh_Man[TFE] - More of that is coming, though it might wait for the new High Elf DLC at this point.
@cansary - It's almost 100% certain that is unrelated to this mod.
@Zets - It's important to balance a mod like this around the fact that in the vanilla game, the player has NONE of these effects. Losing easy confederation is a significant downside that allows a lot of leeway, but the mod is not meant to make the High Elves overpowered. I do think some of the seats could use a little extra power (the Isha seat comes to mind), but at this point the DLC is certain to cause a large overhaul of this mod regardless.
If you're using minimum amount of mods, but still see that bug post a script log in the Modding Den Discord's skeleton_crew