Total War: WARHAMMER III

Total War: WARHAMMER III

The Phoenix Court (High Elf Politics)
503 Comments
Alshua  [author] 19 hours ago 
@RazorPanzer, Goldberg, Wohkey - Wonderful feedback, thank you all. Phoenix Court really strives to be DLC-level quality.

@Adan - I don't really intend to include that End Times lore about Malekith. I think the elves weren't always treated very well during that storyline. Thanks for your enthusiasm though.

@Oh_Man[TFE] - More of that is coming, though it might wait for the new High Elf DLC at this point.

@cansary - It's almost 100% certain that is unrelated to this mod.

@Zets - It's important to balance a mod like this around the fact that in the vanilla game, the player has NONE of these effects. Losing easy confederation is a significant downside that allows a lot of leeway, but the mod is not meant to make the High Elves overpowered. I do think some of the seats could use a little extra power (the Isha seat comes to mind), but at this point the DLC is certain to cause a large overhaul of this mod regardless.
Zets 1 Aug @ 5:19am 
Thanks for the mod. Maybe its just me but most of the effects are very weak.
cansary 31 Jul @ 2:35pm 
i am not sure if this mod is the casue but the HEF life wizard when gain A.Conduit skill will alway get stuck in the animation and be unable to move in battle. It can still use spells, abilities and when attacked in melee, it move again
Rhox  [author] 29 Jul @ 1:45am 
AI-Man// No, problem isn't using too less mod, but using too much mod. Any script break is strong enough to broke another mod's

If you're using minimum amount of mods, but still see that bug post a script log in the Modding Den Discord's skeleton_crew
AI-Man 29 Jul @ 12:52am 
question : does this mod require a mod that adds more faction mechanics icons like this one? https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3255717059
i played with this mod alone and after a while the button to access the tower disappeared along with the grandeur resource on the top bar, not sure what happened as it was working perfectly fine for the first 20 turns or so
Oh_Man[TFE] 27 Jul @ 8:06pm 
Respect addressing the imrik miao interaction
Adan 22 Jul @ 8:07pm 
looks wonderful! Can the one true phoenix king Malekith join in the politics once he returns to save the donut from chaos?
Wokhey 20 Jul @ 9:54am 
This is one of the best Mods I've ever installed. DLC level content. Thanks for the work.
Goldberg 29 Jun @ 2:26pm 
Wouaw! This feature is just insane. Took from Dwarves one, but you've made it all... perfect. UI, balancing, arts, ... Thanks a lot !
RazorPanzer 29 Jun @ 9:56am 
once i played your mod i was so amazed, now i treating it as original game features. to be frank it is even better than the Chaos Dwarf ones as the politics has more players politicking in it. I so love it I hope someone will do the same for other factions especially Skavens as well.
Alshua  [author] 25 Jun @ 5:48pm 
@Quickpawmaud - Unfortunately, Saphery and Caledor do not participate in the Phoenix Court.

@cagatakaraca - It's likely it was one of your other mods that wasn't updated yet, and was causing issues with script.

@Louie04k - A high compliment, thank you.

@ObiKron25 - Yeah, I wouldn't.
ObiKron25 25 Jun @ 4:40pm 
Am I safe to assume this is not save game compatible?
Louie04k 23 Jun @ 6:45am 
damn well done on this, feel like a mainline feature, better actually
cagataykaraca 17 Jun @ 10:43am 
Hey, I just subscribed to the mod, but it doesn't seem to be working. Could it be due to the new patch 6.2 update? Even though the mod has been updated, I still can't get it to work.
Quickpawmaud 13 Jun @ 4:36am 
What about Belannaer the Wise from Mixu? Does he work for Saphery too? I hate playing Teclis. he is so painful with his starting position.
Alshua  [author] 3 Jun @ 12:28am 
(continued)
All faction-unique events also feature unique art, often featuring official art of your faction's homeland or leader. Some even feature a short voiceover from your Lord!

There are also lots of events that only appear for a GROUP of factions. A simple example is that one event involves your Lord interacting with Eltharion, so it does not appear if you are Eltharion. Others involve deciding a dispute between two different Kingdoms, so they do not appear if you are playing as one of those Kingdoms. This means you will have a slightly different pool of dilemmas no matter what faction you play.

Over time I'd like to continue to add faction-unique dilemmas to keep deepening the sense of immersion.
Alshua  [author] 3 Jun @ 12:28am 
@Kusika - There is quite a bit of content that is faction-specific. When you have claimed a large number of seats, a dilemma unique to your faction will pop up, discussing its rise to power. Every single High Elf faction has unique text and effects for this, even minor colonies.

If you play as one of the Ten Kingdoms, you are able to claim your own Throne. This triggers a special dilemma where your Kingdom throws a festival celebrating its culture. Again, all text and effects are faction-unique.

If you claim all Thrones and Seats, you achieve total political victory. This event is also faction-unique.
Alshua  [author] 3 Jun @ 12:19am 
@Theo Official, uwu - Yes, that's very likely. The next DLC looks likely to require a significant overhaul of this mod though, so we need to see how that goes before making other plans.

@Barstow - That's a good suggestion.

@GeeCeeJr, jude/bambo - Sorry, that was a bit of a phantom update for a technical reason, you won't notice any feature changes.

@Kusika - That's exactly the sort of experience I was shooting for, glad to hear it.
jude 29 May @ 6:10am 
ty for update - cant wait to see what the HE dlc holds
Kusika 28 May @ 9:10am 
Fantastic mod! Gives good campaign flavor without railroading you into a specific playstyle or making you overpowered. The confederations actually feel satisfying through this system and the events are quite fun.

Are there any faction-specific events? Like, stuff that would only appear if I played Eltharion, or Alith Anar?
GeeCeeJr 28 May @ 1:04am 
What did the new update change?
uwu 27 May @ 10:32pm 
+1 for black court
Miraak's Rose 16 May @ 8:47am 
AMAZING!!!! Thank you.
Barstow 13 May @ 5:53pm 
As a fluff piece, Imrik is known as quite the talented singer. Will you be incorporating any of that as fluff? https://warhammerfantasy.fandom.com/wiki/Dragonsong
Theo Official 3 May @ 8:45am 
Hey, is there ever a chance that we'll get something like this for the Druchii? Like a Black Court? Thanks!
Alshua  [author] 3 May @ 4:53am 
(2 of 2)
My intention with the dilemmas in this mod is to explore Asur culture and politics; in this case, the topic is the taboo against outside romance. Miao Ying presents an unprecedented exception that tests this rule, as a dragon in humanoid form, but we learn that even WITH this exception, it's almost impossible. Maybe it is impossible? I don't want to spoil the event series, but even the best ending has a mixture of fear and hope. In other endings, the rule wins again, even with a dragon.

Thus, you're not going to see an unambiguous happily-ever-after of Miao Ying joining the Asur in this mod. As I work on the Imrik-only version of the chain, it is being expanded and you'll get more content, and I do think you'll like it if you are rooting for Imrik. But in the nobledark world of this setting, you have to fight really hard for good things to happen, and there's a cost.
Alshua  [author] 3 May @ 4:53am 
(1 of 2)
@The Mightiest Pocket Square - To be honest, I consider the mod 100% lore friendly. And like Warhammer Fantasy, sometimes that allows having fun! But while the Imrik/Miao Ying event chain is fun, my intention in writing it is to explore something I like about this setting, especially in its earlier editions: it (usually) honors its rules.

One such rule is that High Elves consider humans more like a different, lower species than a different race. Breaking a rule has a short term benefit: it's exciting, and everyone wants a human to get together with an elf. But maintaining the rule has a long term benefit: the setting becomes more real, and the rule can continue to influence stories.
Alshua  [author] 3 May @ 4:08am 
@PEPEGA - If you use MCT, you can customize how much Grandeur you gain per turn. Prop Joe's console commands mod would work too.

@Mortarch of Blood - You know you are fighting the good fight against power creep when people release buff submods.

@Naiva Prism - Thank you! Great compliment.

@Augustus II - The seasons already are synched up with the art of the Tower, but I do sometimes play with ideas for seasonal political events and such.
PEPEGA 1 May @ 10:41am 
is there to give yourself the items to unlock seats? with like a command?
Catboy Master Chief 29 Apr @ 8:18am 
@alshua noted thank you anyway :steamthumbsup:
Naiva Prism 26 Apr @ 11:55pm 
This is a crazy mod, I'm so impressed at the quality of it. It's truly dlc quality, well done
Augustus II 25 Apr @ 6:23pm 
You should think about implementing the seasons and holiday mod with this. Its such a great fleshed out seasonal mod with 12 months and holidays built in that it could mesh great with this awesome mod.
The Mightiest Pocket Square 25 Apr @ 3:25pm 
Yeah, noticed that when I kept playing and a few of them triggers. A guide would probably be a cool idea, I'd assume anyone looking at one would (hopefully) be aware that there are spoilers. TBH I was only going to ask/suggest secret options for the paths based on which elf you're playing which could allow you to gain a cross faction legendary lord. For example, if you were playing Imrik and got the good ending for that chain, Miao Ying gives her land to another Cathyan and joins his faction. Would she ever do that in lore? Almost certainly not. But would it be a fun twist for her to choose love over duty in a mod which isn't 100% lore friendly anyway? I think so.
Alshua  [author] 25 Apr @ 12:29am 
@The Mightiest Pocket Square - There are a fair number of politically-related custom events like that one that trigger based off hidden conditions. It's possible a guide to them would be good, but then, it spoils the surprise too.

@Barstow - I was distracted making Squigs, but let me get back to work on that...

@Catboy Master Chief - This is a pretty major mod to turn off mid-campaign; we can't really offer technical support if you do that.

@dominion_choir - Check out the FAQ; ask more questions there if you need more help.
The Mightiest Pocket Square 24 Apr @ 3:09pm 
Played a high elf campaign just to see if this is a thing (and to say hi to gary), and holy shit it is. I'ma annoy rhox on discord now by asking him a question
The Mightiest Pocket Square 22 Apr @ 5:29pm 
@Barstow wait what? that's a thing that's being worked on?
Barstow 17 Apr @ 5:01pm 
Ahoyhoy. What is the status on the player Imrik events with Miao Ying? I cannot bear to wait for cheesy romance events between dragon autist and fortification autist.
thomasashmore1994 14 Apr @ 12:08pm 
Scrap that I had it saved from a while back, it's 'rhox_helf_tower_court_grandeur' for anyone else wondering in future! :))
thomasashmore1994 14 Apr @ 12:07pm 
Hey please could you link the res command for Grandeur for use in console :) many thanks for a fantastic mod
Catboy Master Chief 14 Apr @ 10:37am 
I turned the mod off mid campaign and confederation is still disabled, are there any changes I need to make to re-enable it?
dominion_choir 11 Apr @ 12:48pm 
Same here, not working, grandeur & court options disappear after end turn.
Alshua  [author] 10 Apr @ 3:23pm 
@ColdDreamer - I have not had any issues. Please explain your report.
ColdDreamer 10 Apr @ 1:39pm 
not working with the new update
Dragon32 26 Mar @ 5:17pm 
@npdejong
See the pinned Discussion
npdejong 26 Mar @ 2:40pm 
Thank you for making this mod :) Is this compatible with SFO?
Alshua  [author] 26 Mar @ 2:10pm 
@me:> - It should be working well now.
me:> 25 Mar @ 2:54pm 
not working with the new update
Alshua  [author] 20 Mar @ 11:47pm 
I'm glad you're having fun with it. What you're basically wanting is a submod with higher load priority than this one, which contains no code at all, only a bunch of Lothern flags with the same file name and location as the Eataine flags used in Phoenix Court. It would be a good starter mod for someone interested in modding...
Jezargo 18 Mar @ 2:02am 
Hi, I really love this mod! It makes high elves faction more flavorful. I'm wondering if I can change the Eataine banner into the blue-white Lothern banner? If so, can you help me out? Thank you.