Total War: WARHAMMER III

Total War: WARHAMMER III

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We'z Speshul and Expanded Roster Compatibility Patch (Deprecated, Dont use)
   
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24 Feb, 2024 @ 2:57pm
24 Feb, 2024 @ 7:30pm
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We'z Speshul and Expanded Roster Compatibility Patch (Deprecated, Dont use)

Description
This patch is out of date. I wont have a good opportunity to rework it for Wez Speshul's current state for some time.

This patch adds Deco's Expanded Roster Units to We'z Speshul, favoring We'z Speshul's framework.

Mostly detailed list of changes:

I didn't touch heroes and warlords at all. I wanted to leave that choice to the player as is

I didn't touch stats for any of the units

I removed units that were the same, except where armaments were different (for example, there are 2 forest goblins, one the spear infantry from We'z Speshul and the other sword infantry from expanded roster). I favored We'z Speshul for duplicate units.

This really only leads to a few units added from Expanded Roster, specifically:
Night Goblin spears
Savage Orc Spears
Forest Goblin (sword)
Hill goblins
Armored Colossal Squig (this is what made me create the mod)
Savage Orc Big Uns
Dual Wield Black Orcs
Orc Big Un Shields

...Ok, that's a lot.

Where needed, I added a unit to We'z Speshul's effects list.

I moved units to different buildings depending on the lord in keeping with We'z Speshul's recruitment design. With the exception of Forest Goblin Swords, which I put with the Forest Skulkers. I did that so my T4 tinitt mod wouldn't need to be dependent on this mod.

This and the T4 mod are my first mods. I've tested both for functionality, but haven't done a complete playthrough.

Thank you to Lost2Insanity and Decomposed for the many years of Greenskin goodness
34 Comments
Gleen Cross 13 Apr @ 9:46am 
Love it. Some people don't care about duplicates or ugly unit cards, but this kind of stuff really bothers me, lol must be a psychological issue or something, I want the mods to "merge" with the game, no signs of "defects". Anyway, hope you are willing to update this
XHAlpha 17 Jan @ 11:08am 
So I think we are expecting the Expanded Roster update for Orcs and Goblins in the next few weeks, since he said he's gotta do a major overhaul since so much changed. Will you be updating this compatibility mod when the update is released?
shinden  [author] 2 Jan @ 7:11pm 
@Rich Homie Ginger

It's pretty much on hold, but I'm still around. Not only the mod has changed radically and expanded quite a bit, but a new DLC came out, so I have a lot to consider. I purchased the DLC already, but haven't played TWIII at all, but I'm about to run through it and see what I would have to do.

Many of the units I originally wanted to have between expanded roster and wez speshul are covered now, so I think I would be down to just the hill gobs and armored C. squig...then getting rid of dupes would be the main purpose of the mod.

Also, I don't really know if the new Tinitt Wez Speshul mod adds old world rites functionality...if it doesn't, I'll probably add it to this mod (it was originally in my T4 Tinitt mod). Only a script add is needed to do that, so it doesn't cause a crash if the user doesn't use the mod.

TL:DR, it's basically waiting for me to get back into the game, then I'll see what I can do with it.
Rich Homie Ginger 2 Jan @ 6:31pm 
@shinden is this one dead for sure? Or just on hold?
Vinzat 4 Jul, 2024 @ 4:04am 
Any timeline? Love both mods and your patch was the cherry on the cake! End of year is to long for me to wait for Greenskins DLC! Need my fix now!
shinden  [author] 18 Jun, 2024 @ 6:48am 
Yeah, Wez Speshul has completely changed and the patch needs to be completely reworked. Apologies for any inconvenience this causes.
Maal 18 Jun, 2024 @ 12:52am 
The only duplicates now are:
Colossal Squig
Savage Orc Big Boss
Orc Boyz (Spears)
Goblin Spear Chukkas

The Squig and Big Boss are different enough that simply renaming the duplicated might do the trick
sigmars_disciple 19 May, 2024 @ 8:56pm 
Yeah, @GoatScream, maybe it has smth to do with the We-z Speshul mod(s) being totally different now.... as you can see by none of them showing up there under "required"

I believe this one would probably have to match with the new "equivalent" among the We'z Speshuls mods. I believe it's called "We'z Speshul (A Vanilla Greenskins Expansion)", that should by far be the "closest" in terms of content to the full We'z Speshul this mod required in the past....

@shinden, what's your take on that? Or maybe they've thinned out the roster a bit and this mod might no longer be necessary? Haven't checked yet <3 You're the expert bro
GoatScream 13 May, 2024 @ 2:09pm 
this mod now causes a ctd
WarDog723 12 May, 2024 @ 5:20pm 
OH FINALLY! have to check it out