RimWorld

RimWorld

136 ratings
Rimworld: Colonies Evolved | Halo Weapons and Armor (Continued)
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Mod, 1.4, 1.5, 1.6
File Size
Posted
Updated
15.535 MB
24 Feb, 2024 @ 9:28pm
4 Aug @ 6:34am
6 Change Notes ( view )

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Rimworld: Colonies Evolved | Halo Weapons and Armor (Continued)

In 1 collection by Zaljerem
Zal's Continued Mods
516 items
Description
Original mod by JomoKiN
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1948437040
If the original author requests it, I will remove this update.

Several C# assemblies in this mod are from JecsTools by Jecrell. To reduce overhead, they are included in the mod so that the entire JecsTools suite is not needed.

Includes OgsLaser assembly by Ogliss.

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No native CE support.

Explicit dependency on JecsTools removed (required components are integrated into this mod).

Using Vanilla Expanded Framework makes the following weapons available:

UNSC Grenade Launcher
UNSC Rocket Launcher
Covenant Plasma Pistol

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Original mod notes (1.3):

Adds in many weapons are armors from the Halo Series. Complete with three sets of UNSC armor, 13 UNSC Weapons, 16 Covenant Weapons, as well as Research Projects for the two catergories. These weapons and armors must be crafted in order to be obtained, and use Vanilla materials for their recipes.
34 Comments
Zaljerem  [author] 4 Aug @ 6:34am 
They do now. :)
Apostatis 3 Aug @ 11:37pm 
Also curious about if the armors work in space
Yaku 27 Jun @ 4:05pm 
I wanted to ask if the ODST armor will work in the vacuum of space with the new update and the Odyssey DLC?
Yaku 21 Jun @ 12:34pm 
Thank you for 1.6!!!
Zaljerem  [author] 16 Jun @ 4:05pm 
Yes.
Yaku 16 Jun @ 3:55pm 
Is this going to be updated for 1.6?
joncon9000 25 Jan @ 8:53am 
Well I guess it was as simple as unsubscribing and resubscribing to fix the whole invisible colonist thing. I wonder if this is common with all mods that update or if it's just me.
joncon9000 25 Jan @ 7:53am 
Ok what gives first Mechanoid bench 2 updated yesterday and that caused all my colonists to become invisible and now today this mod updates and it happens again. Is this gonna happen every time a mod updates and if so how do I stop it. Does anybody know how to fix this or do I just unsubscribe and resubscribe and hope that fixes it like it fixed it like last time.
Zaljerem  [author] 25 Jan @ 6:15am 
It's not explicitly required, you'll just be missing a few weapons.
CS-HS 25 Jan @ 5:34am 
Would be nice if you could add 'Vanilla Expanded Framework' as a requirement for the mod