Space Engineers

Space Engineers

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Killer Bee
   
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Type: Blueprint
File Size
Posted
Updated
4.578 MB
26 Feb, 2024 @ 3:38pm
21 Oct, 2024 @ 9:29am
3 Change Notes ( view )
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Killer Bee

Description
User automate-able ion attack drone. Multiples are deadly. They have a programmable block and 2 sets of Ai blocks included so you can automate them. I will work on making the blueprint easy to set up so they're automated with minimal steps.

Features:
-[Onboard Build and Repair System]-
An included projector projects an image of the bee drone over itself that 2 sets of BARS bots will attempt keeping in good condition both while they're buzzing around and while they're fleeing because they're damaged, or on their way back to recharge and reload.

-[Isy's Inventory Manager (Special)]-
If you have IIM running on the grid they dock at they will automatically fill almost completely up with Ammo for the weapons they have and components for BARS to repair them with. They have both, separated, a grroup of 16 cargo containers for components and 14 cargo containers for Ammo. Small grid small cargo containers. With inventory capacity at 10x there's more than enough room for plenty of ammo and components for them to stay fully stocked with ammo and BARS can fully build them 4 times from just a projection.

Weapons:
1 Railgun (center, nose)
2 Assault Cannons (right and left side)
8 Gatling Guns (4 on each side)



YOU CAN RUN ONE AS AN RC ATTACK DRONE WITHOUT THE MODS BELOW.
AUTOMATIC REPAIR, LAUNCH & RETURN WILL NOT WORK WITHOUT THEM.


MODS that I use:
:6x Thrusters
They probably won't move too well without this mod. It makes thrusters 6x more powerful than vanilla thrusters.
They might need 20 more thrusters or more in each direction without this mod. Then the won't look like bees, they'll be a giant ball of thrusters.

Build and Repair Systems ("BARS")
To attempt keeping them in good condition. If they get nailed with rail guns or heavy fire they're, of course, unlikely to survive. They do perform evasive maneuvers to avoid getting hit but that only works as well as the devs have made that feature work.

Stuff -B- Small
If you don't have this mod components won't fit through the small conveyors on them or go into the small containers. They will be empty and never fill up with components. BARS being on them is useless without this mod.

Reliable Laser Antenna
This allows them to be connected to the docking grid so the launch and return commands can be given to all of them with one press of a button. They do not have a broadcast antenna, just a Laser Antenna, for the purpose of them being virtually invisible to targets and enemies that might be around them. You can place a broadcast antenna on them if you want to but that will kill their stealth abilities, enemies will see them because they'll have a hud marker if they have an active broadcast antenna on them.

SCRIPTS I use:
Isy's Inventory Manager
- Note: This only needs to be running on the grid they dock to. It is not pre-installed and does not need to be installed or run on the drone it self. The "Special" command for IIM to automatically fill them is included on their cargo containers and reactors.

Easy Automation V2.0
For whatever reason launching and returning all of them at the same time, if you have multiple, doesn't work vanilla. This script does make them all launch and all return by the press of a single button (one for launch, one for return).
They can only be launched individually if you have multiple Bee Drones and don't have / use EasyAuto.