Garry's Mod

Garry's Mod

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[wOS] Clocas' Advanced Melee Tech
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Content Type: Addon
Addon Type: Weapon
Addon Tags: Fun, Roleplay, Scenic
Content Descriptors: General Mature Content, Frequent Violence or Gore
File Size
Posted
Updated
793.211 MB
28 Feb, 2024 @ 7:22am
10 Aug @ 5:54pm
169 Change Notes ( view )

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[wOS] Clocas' Advanced Melee Tech

Description
Revolutionary breakthrough in melee weaponry, brand new hitboxes, 30 melees, 1402 handmade animations (export the animations file with crowbar if you dont believe me) , what more ye ask for?

By default, right control key can be used to view the command lists in game for every weapon. This can be rebound in client settings, found in the Options tab at the spawnmenu.

Along with some 3D particles as well, ideas 'n more taken from other games, with some references, the melees include:

Tyrant
Gauntlets
Control
Monster (extremely yakuza inspired ; this is a rival to the yakuza NPCs!)
Hand Cannon
Counter Sword (& rework variant)
Beast
Dragon
Fists
Metallic Fists (& rework variant)
Iron Fist
Vital Claw
Axe
Lord (+ a Sekiro styled parry if wanted)
Greatblade (& rework variant)
Plasma Sword (& rework variant)
Sigma Blade (& rework variant)
Claymore (& rework variant)
Thrine Blades
Spear (& rework variant)
Scythe (& rework variant)
Malformed (beta)

And guns, too!

Assault Rifle
Light-Machine Gun
Heavy-Machine Gun
Submachine Gun
Semi-Rifle
Smash Rifle
Turret
Burst Shotgun
Revolver
Minegun

Optionally needs Team Fortress 2 for some particle effects!

For their attacks and functionality, refer to the command lists (RCTRL ingame) or the video.

There are also extra attacks that can be bound in client options! They all have their own items in Entities - Hunter! (10 total)

To make your own melees, or if your interested in what each weapon references & where they come from, look here. [github.com]

Credits:

Pentavision / S4 League - Majority of the models, revolver & turret textures, majority of the ideas
ArcSys - Greatblade's model (literally sol badguy's sword from guilty gear strive)
JetBoom - Lua Animations API
Hari - NPC Grappling code, taken from the MW II takedowns addon
taurtiscirlan - Thumbnail
Darken217 - Malformed's transformation effect & Masquerade's arm's "embrace" move's effect, taken from his weapons addon
Mr. Leviathan - Sound design for certain moves
Raider, Райдер - Testing, ideas, feedback


tags; weapon melee katana anime sword claymore deathmatch trail cool slick çüüşısıdeğiştirmiş warrior war unfair fair skill Those rare high moments. shield parry stylish kill banger bangers instakill stance soulslike souls souls-like elden ring sekiro grab grapple sync sync1 killmove ♥♥♥♥ охуеть poise infinite literally 1984 undiagnosed level 3 autism ??? idk something weapon related :steamthumbsup:
Popular Discussions View All (2)
195
19 Jul @ 3:00pm
PINNED: BUG REPORTS
clocas
575 Comments
4teamTDM 17 hours ago 
good arm and bad arm
Mickey Meth Official 3 Aug @ 9:21am 
Whats In The New Update?
Mr.Leviathan4545 31 Jul @ 6:26pm 
Peak mod!!!
oTCTou_CJIuBo4HbIu 30 Jul @ 3:16am 
Im reinstall the mod, it fix that.
clocas  [author] 30 Jul @ 1:48am 
@Солевой простофи
broken how? are you missing dynabase, have a conflict, or is it broken in multiplayer with other players?
Wow didn't know you maked addons, and they look great!
clocas  [author] 29 Jul @ 10:36pm 
@Korotomie
grabs have a pretty well made formula nowadays that actually work properly, so grabs arent hard to make, theyre just annoying, because theres a difference between a grab and a grapple
a grab is when you grab a victim, but the victim OR the attacker is able to change the outcome (i.e counter, break out of, etc.)
a grapple is the same as a grab, but noone can change the outcome, so the animation just plays out and the victim takes the damage regardless

implementing grabs is also mostly risky, as having too many of them makes a melee completely useless or too overpowered based on the ping of the victim, because ping delays the inputs by alot and makes the window for countering shorter, but grapples are also risky because they bypass most parries & all blocks, so as a result, there areny many grabs or grapples in the melees to try and balance everything out
Korotomie 29 Jul @ 10:24pm 
fair enough, ive always wanted grabs in this game and i find ts pretty cool cuz there are a bunch of grabs but i dont know how hard that is to code or come up with so i was spitballing
clocas  [author] 29 Jul @ 9:26pm 
@Korotomie
there are a couple dropkicks like on Beast & on Monster's Sign of Mastery, and Monster's Legion has a sort of charging attack that might be fairly similar to the charger, but i try to refrain from DIRECTLY taking ideas as that would be lame
Korotomie 29 Jul @ 9:24pm 
that fixed it, and if i were to make a suggestion i think that something involving dropkicking or a lfd2 charger/hunter attack would be cool