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broken how? are you missing dynabase, have a conflict, or is it broken in multiplayer with other players?
grabs have a pretty well made formula nowadays that actually work properly, so grabs arent hard to make, theyre just annoying, because theres a difference between a grab and a grapple
a grab is when you grab a victim, but the victim OR the attacker is able to change the outcome (i.e counter, break out of, etc.)
a grapple is the same as a grab, but noone can change the outcome, so the animation just plays out and the victim takes the damage regardless
implementing grabs is also mostly risky, as having too many of them makes a melee completely useless or too overpowered based on the ping of the victim, because ping delays the inputs by alot and makes the window for countering shorter, but grapples are also risky because they bypass most parries & all blocks, so as a result, there areny many grabs or grapples in the melees to try and balance everything out
there are a couple dropkicks like on Beast & on Monster's Sign of Mastery, and Monster's Legion has a sort of charging attack that might be fairly similar to the charger, but i try to refrain from DIRECTLY taking ideas as that would be lame
theres a "static camera" setting under Client Options, that attaches the camera to the pelvis bone instead of the head bone, that is the best it gets
glad to hear!
if you ever wish, you can add me to fight me with these!
you're welcome and thank you for the compliment! have fun
this addon used to have 4K textures all around the place, because i didnt know i should have compressed them, so a couple updates ago i went through & COMPLETELY redid all the textures to be way, way smaller (dont worry all textures still look just as high quality)
but yes, the addon was over 1.2 GB before i did that
it completely depends on if the attack uses an attachment or not
you can do "developer 2" in the console to see hitboxes, grapple hitboxes will always be dark blue spheres, regular hitboxes will be colored completely randomly
what melee were you using? newer melees have ditched attachments on playermodels and should work on all of them, but older ones still rely on playermodels
if youre the admin or the server youre playing in allows you to use the cheat code, just do W+A+S+D+SHIFT+SPACE all at once
otherwise, youre supposed to hit your enemies and with each hit a "cursor" (white selection) will move from ability to ability. once this cursor is on one of them, you can either use the ability 1 (R or W+R with level 2) to hit someone with it and unlock the ability the cursor has selected, or you can do S+R to just unlock it right away. if the ability the cursor chose is already unlocked AND it has more levels than 1, it will move it on to level 2 then 3. if not, it will move on to the next ability
was a design choice but you can recolor the red in client options
could we talk over dms to not flood the comments? and so i can get more info, because i dont know what you mean by "doesnt work"
We already checked:
They have all required addons
Restarted 3 times
Disabled all other addons and kept the melee pack + required items
Cleaned GMA/LUA files and reloaded everything
Reinstalled the pack
And yet nothing works for them, any ideas/possibles fixes?
you can color the red in client options to whatever color you want, but the black stays black
i didnt notice it because i dont use damage multipliers, but youre right, literally the entirety of gauntlets is using vital claw's damage multiplier. i'll fix it next update
gauntlets damage modifier is effected by vital claw's multiplier, i hope this isn't just me though!
whats the dash move? alt+r? or alt+w+r? i assume alt+r
check your driver's hotkey settings, as my friends have had alt+r bound to "show performance" by default or so, might be a similar case with you?
monster will remain uncolorable because of his nature, but beast should be colored a couple updates after
although the white shining on each icon might be colored too, i dont want that...
update's out and the slider for it should be there at the bottom of the admin settings
it should be able to, but any damage above 15 causes the shield to "break", which causes you to be knocked backwards, ill add an admin setting to increase this next update
did you try a valve playermodel and whats the error