Dominions 6

Dominions 6

173 ratings
Mallus: The Old World (Advanced)
13
4
2
3
3
3
2
2
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
520.036 MB
28 Feb, 2024 @ 8:08pm
7 Mar, 2024 @ 11:36pm
8 Change Notes ( view )

Subscribe to download
Mallus: The Old World (Advanced)

In 2 collections by Soaptastesok
Warhammer Old World maps
3 items
Soap's Dom 6 maps
7 items
Description
provinces: 549 land and 387 sea

Mallus: The Old World (Advanced)

The base map was purchased from HamsterAndAnvil, and was heavily modified to be more suitable for a Dominions map.

Designed to be compatible with the Sombre Warhammer mod.

The Advanced map is extremely large, and thus it's recommended to play with a high number of AI or players.

The Simplified map is designed to be more robust and balanced with fewer factions.

Mortal Empires is designed to focus entirely on The Empire and a few surrounding areas. It includes the Empire mainland, the Elvish island of Ulthuan, the Dwarvish Karak mountains, and the Tomb King deserts. It includes a limited number of Sea regions.

Of all the maps in my Mallus package, Mortal Empires is the most balanced and Dominions-esque. If it is your first time playing on any of these maps, it's highly recommended you start there.

Advanced and Simplified are not lore accurate. Some consessions were necessary to accomodate gameplay. The WH mod mostly has nations that start within The Empire, which makes relatively poor gameplay, so some were forced to the west. These issues are mitigated in Mortal Empires, however that leaves The Empire very congested.

This map uses assigned starting positions for the Warhammer races, but uses default placing logic for base game races.

ALL resources used to make these maps are located in the mod folder, including the .xcf files which can be opened using GIMP 2.1. This allows you to easily modify any aspect of this map. However if you publish your changes to the workshop, please take care to differentiate it from my versions and consider crediting me with the original work.

If you enjoy the map, please be sure to give it a rating to help spread its popularity.

Links
Warhammer Mod: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3082462648
Mallus Mortal Empires: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3177219627
Mallus Advanced: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3170273427
Mallus Simplified: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3175060391
Artwork: https://www.patreon.com/user/posts?u=16768366
40 Comments
Elindos Phar & Family 13 hours ago 
@ Kellnaved I don't think warhammer world has anything justifying to take water nations. I think a mod that would remove all or most non-warhammer spells from spellbook would allow AI to not go there too?
Kellnaved 27 Jul @ 10:17pm 
Well, I just wanted to make sure this great map would see more use. And since Sombre's Warhammer mod is so popular (I know it is my most played one) this map(s) might see a lot of use aswell. In any case: Great work especially with the "Mortal Empires" variant.
Soaptastesok  [author] 27 Jul @ 2:36pm 
@Kellnaved I'll take the request under advisement.
At best all I can do is remove connections to some of the sea tiles. Removing them from the art and from the map using the in-game editor would require a complete re-make of the map from scratch.
Kellnaved 27 Jul @ 2:09pm 
Yes. And I enjoy the Mortal Empires one very much. It's just that I would like to enjoy the biggest one too but there is no challenge even on the highest difficulty if i can just conquer 100s of water provinces. I am just saying that because I am pretty sure a lot of people would think the same thing. I know it is not supposed to be balanced. It was just an observation.
Soaptastesok  [author] 27 Jul @ 9:31am 
@Kellnaved that's why I made 3 different versions of this map, one including having NO sea provinces.
Kellnaved 27 Jul @ 9:07am 
Sure but it doesn´t really matter since many Nations will still get under water quickly and then get basically infinite provinces for income and gems making it completely imbalanced for nations without a start near the ocean or without a quick way to go underwater.
Soaptastesok  [author] 24 Jul @ 3:43pm 
@Kellnaved The advanced version, funny enough, was not balanced around having water races as it was implicitly designed for the WH mod. The number of water tiles was strictly to increase the time it takes to cross the water.
Kellnaved 24 Jul @ 12:58pm 
This are really good looking maps. It wouldn´t be possible to - vastly - reduce the number of water provinces for the ADVANCED version though? Nearly 400 Water provinces is just too insane.
Mr_Hig 24 May @ 11:02pm 
Great map, and I've had alot of fun with it. That being said, I think Ulthuan should have a land-land way to get off of the island. That could be done in multiple ways, like you could have a boat/ferry icon on the map, select a link from the edge province to the closest one on the other continent.

I realize that likely won't be done, or it might not be possible, but it's just a suggestion for future edits or updates on the map, etc. I also realize how this thematically might not make sense, but the simple reality is that being on that island permanently gimps the player or npc that spawns on it, both in income, and gem production - it leads to their loss in an inevitable and not fun way. It's also pretty difficult for a dedicated land faction to escape the island, especially facing ones that have decent underwater capability. Anyways thank you, really I enjoy this map. :Thor::Saxon:
Soaptastesok  [author] 6 Feb @ 11:41am 
@Rubber Ducky as stated in the description, the full files for this map are provided in the download. I also welcome people to make edits and publish it to the workshop themselves.