Wreckfest

Wreckfest

55 ratings
NFS2SE Map Pack
   
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File Size
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47.209 MB
29 Feb, 2024 @ 8:03am
6 Mar, 2024 @ 1:43pm
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NFS2SE Map Pack

Description
All of them done finally. Might take some time till I pick this up again since there's over a thousand other games waiting to have their maps ported. I promised to finish Monolithic though I'll do that in due time.

*note these are the NFS4 ports of the tracks themselves that were smoothed in a few spots, probably for the best with even less air control and proper damage of this game

Currently:
Proving Grounds
Outback
Pacific Spirit (WIP)
Lost Resort (raw)
North Country (WIP)
Mediterrano (raw)
Mystic Peaks (raw)
Monolithic Studios (WIP)

Scale 1:1
30 Comments
TOAST  [author] 14 Sep, 2024 @ 4:44am 
I added road strips manually, mostly from video. The vanilla ones are offset in one always, mine are pushed inward from the ouside road 0.5 and the center ones are 0.25m in each side. Since Blender has Shrinkwrap it's not that awful to create them manually.
viper_0152001 14 Sep, 2024 @ 4:14am 
Had a quick look great work, were did you find a conversion of north country that had all the road lines? everyone ive worked with has some missing.
Rhabarber Barbar 21 Aug, 2024 @ 1:16pm 
mmhm good stuff
TOAST  [author] 3 Jul, 2024 @ 9:17am 
On NFS3 PS1 on entering a cheat code, Tr02b was the one unused alternate version of Empire City that had only the raw road layout and tunnel yes/no so it was abandoned early on but still. That one's sections is almost exclusively my interpretation what is on there. All are in the NFS4 mod
peppytrain07 3 Jul, 2024 @ 8:19am 
what are the secret maps anyway?
TOAST  [author] 3 Jul, 2024 @ 12:58am 
I have all maps from 1,2,3 and 4 including secret ones (although the blend files and the maps aren't to my standards now) and 26 nfs4 custom maps, about what's next I guess Beetle will get at least 4 maps (2 are just too vertical), 2 maps from DKR (already done mostly but I'm lazy) then maybe finishing up Big Rigs (since I can now import UV completely it'll actually be accurate).
peppytrain07 2 Jul, 2024 @ 3:15pm 
what's next, the alt/special tracks for each nfs game you done in wreckfest?
TOAST  [author] 12 Jun, 2024 @ 10:41am 
Cars think they're on the first sector of each alt route when illegal. If they're too fast they may skip a turn albeit unlikely. Same applies for players maps where I chain illegal routes to give multiple racing lines to sections destroy the "time behind" for better AI driving experience.
Dark Oliveira 12 Jun, 2024 @ 8:22am 
These tracks look nice, I noticed something weird in the track North Country, it seems after doing 1 lap, all AI were behind 1 lap when they cross the finish line, like if they were just starting the race, Idk if this is some bug
Lera 14 May, 2024 @ 1:50pm 
Them tracks ugly af