Wreckfest

Wreckfest

NFS2SE Map Pack
30 Comments
TOAST  [author] 14 Sep, 2024 @ 4:44am 
I added road strips manually, mostly from video. The vanilla ones are offset in one always, mine are pushed inward from the ouside road 0.5 and the center ones are 0.25m in each side. Since Blender has Shrinkwrap it's not that awful to create them manually.
viper_0152001 14 Sep, 2024 @ 4:14am 
Had a quick look great work, were did you find a conversion of north country that had all the road lines? everyone ive worked with has some missing.
Rhabarber Barbar 21 Aug, 2024 @ 1:16pm 
mmhm good stuff
TOAST  [author] 3 Jul, 2024 @ 9:17am 
On NFS3 PS1 on entering a cheat code, Tr02b was the one unused alternate version of Empire City that had only the raw road layout and tunnel yes/no so it was abandoned early on but still. That one's sections is almost exclusively my interpretation what is on there. All are in the NFS4 mod
peppytrain07 3 Jul, 2024 @ 8:19am 
what are the secret maps anyway?
TOAST  [author] 3 Jul, 2024 @ 12:58am 
I have all maps from 1,2,3 and 4 including secret ones (although the blend files and the maps aren't to my standards now) and 26 nfs4 custom maps, about what's next I guess Beetle will get at least 4 maps (2 are just too vertical), 2 maps from DKR (already done mostly but I'm lazy) then maybe finishing up Big Rigs (since I can now import UV completely it'll actually be accurate).
peppytrain07 2 Jul, 2024 @ 3:15pm 
what's next, the alt/special tracks for each nfs game you done in wreckfest?
TOAST  [author] 12 Jun, 2024 @ 10:41am 
Cars think they're on the first sector of each alt route when illegal. If they're too fast they may skip a turn albeit unlikely. Same applies for players maps where I chain illegal routes to give multiple racing lines to sections destroy the "time behind" for better AI driving experience.
Dark Oliveira 12 Jun, 2024 @ 8:22am 
These tracks look nice, I noticed something weird in the track North Country, it seems after doing 1 lap, all AI were behind 1 lap when they cross the finish line, like if they were just starting the race, Idk if this is some bug
Lera 14 May, 2024 @ 1:50pm 
Them tracks ugly af
M.garfield 30 Apr, 2024 @ 8:14am 
Nice...My memory is bad...:steamthumbsup:
TOAST  [author] 30 Apr, 2024 @ 6:36am 
NFS3 and 4 are in the same pack for obvious reasons only the hidden and unused track are from the former which are also included there also. Porsche both versions are hard to get map files from it's the least accessable but maybe eventually when the converter is released is fesable.
M.garfield 30 Apr, 2024 @ 6:21am 
Wow nice.NFS 3 + Porsche?Or some crazy tracks?
Skadoosh9001 16 Mar, 2024 @ 3:21pm 
I love you i have been wanting this for YEARS
TOAST  [author] 7 Mar, 2024 @ 5:46pm 
I'm really unable to frame test the maps anymore since underpowering the graphics card to prevent system power failure. The mesh of the horizon is optimized I suppose I made it far too large and added a horizon right after. Maybe a tag low fidelity woul have fixed it but as before it's hard to test if something breaks because usually when it does you really notice the frame drops. You could rename lostresort_mtn.scne I do always split the horizon.
M'aiq the Liar 7 Mar, 2024 @ 4:30pm 
M'aiq has noticed the new version of Lost Resort runs around 80-100 FPS, when the old version ran a maxed out 120 FPS. This one plays on an i7-5930K 6-core CPU overclocked to 4Ghrz coupled with a Zotac Gaming RTX-2080 and 64GB DDR4 RAM, for reference.
Jules the Great 6 Mar, 2024 @ 7:23pm 
Thanks for making this, really fun (only tried first two so far).
HUNK 6 Mar, 2024 @ 8:18am 
ty:er_wave:
Trotux 5 Mar, 2024 @ 3:28pm 
The geometry in the nfs2 ports is exactly like the original game and it's perfect.
Ly 4 Mar, 2024 @ 1:27pm 
wow NFS maps + looks very nice = Thank you very much :steamhappy::steamthumbsup::ride3speed:
lastbreath 3 Mar, 2024 @ 3:04am 
There was a game Destruction Derby RAW. It had the best tracks for destruction I've ever seen. I guess Hellride and Wrecknado were inspired by this game. If only someone recreate other tracks from DDR...
skyline1589 2 Mar, 2024 @ 10:48pm 
Thank you so much!
TOAST  [author] 2 Mar, 2024 @ 1:47pm 
@armymen12002003 Uploaded Auturn Valley on the other mod, have fun ^^
JeepXLC 1 Mar, 2024 @ 2:41pm 
oh man, monolithic studios is going to take me back. thank you for making this.
TOAST  [author] 1 Mar, 2024 @ 2:03pm 
I'll do 7/8 here and I do Auturn next, custom maps are a bit on the bench anyway for a while since the converter needs an update.
armymen12002003 1 Mar, 2024 @ 10:34am 
Ok looking forward to it cause that is my favorite track from the need for speed.:steamhappy:
TOAST  [author] 1 Mar, 2024 @ 10:16am 
I do have them all it's just been randomly picking out of them. Never played the first 2 it's been just a bunch of Tomb Raider (which I'd also love to port the quad bike track but it's just way too rough) I'll get to them in time.
armymen12002003 1 Mar, 2024 @ 9:50am 
Are you planning on porting autumn valley speedway from the need for speed also?
TOAST  [author] 1 Mar, 2024 @ 1:46am 
They are wide roads, the thing they're bad at is sharp corners since they'll drive through their assigned green route and if they cross red they stop thinking and pull the wheel the other direction probably spinning out. Jumps with corners will require some attention slowing them down so they have grip the whole time and extending the red area right to the walls so they stop acting silly when accidentally crossing it.
armymen12002003 29 Feb, 2024 @ 10:09pm 
Really enjoyed this the racing on proving grounds was really good for once wreckfest ai wasn't being typical wreckfest ai lol