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(Be aware, my next update will probably change "eyt_parameters" folder name.)
================
If you mean "mask", my mod uses default SCS masks.
Two options exist for changing those masks:
1) easier (applies change to all trucks simultaneously) - create a mod to overwrite \material\custom\trucklight_mask*.dds files [uses existing trucklight_mask*.tobj files], and DON'T edit \def\vehicle\truck\[brand.model\head_light\[file].sii.
OR
2) much harder (applies changes to one truck at a time) - create a mod with new [mask].dds, new [mask].tobj , and edit \def\vehicle\truck\[brand.model\head_light\[file].sii for each truck
link to help with creating masks: https://modding.scssoft.com/wiki/Documentation/Tools/SCS_Blender_Tools/Materials/Lamp_system