American Truck Simulator

American Truck Simulator

210 ratings
ATS Headlight Options (colors, patterns, throws)
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16.175 MB
1 Mar, 2024 @ 12:29pm
11 May @ 1:05pm
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ATS Headlight Options (colors, patterns, throws)

Description
This mod includes Halogen, LED, & Xenon headlight options for all SCS trucks that have headlight options in the store {this mod does not include SCS trucks that don't have headlight options(*)}.

NOTES:
- 149 release removed some trucks from their dealers. Headlight options are available for those trucks when you buy them used.
- Also included in this mod is Joko_P's mod "LED DRL + Sequential Blinker for WS 49X" (with permission) . You need not subscribe to his mod anymore; (Joko_P is no longer modding.)

(*) SCS trucks that do NOT have headlight options: international.lonestar, kenworth.t680(2014), peterbilt.389, peterbilt.5793

(**) The following codes define the various headlight options compared to SCS defaults:
[L;H] = Low beams shine wider and longer; High beams shine longer ('HiLo'),
[L>H] = Low and High beams both shine wider and longer ('Combd'),
[H] = Low beams shine the same ; High beams shine longer ('Hi only').


mod trucks included:
- Kenworth W990 edited by Harven: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1781104022&searchtext=harrven+w990
- Mack R Series (Harven): https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1463066263/
-a K100-E_Day_Cab.scs by Mogollon: https://drive[dot]google[dot]com/file/d/1gjxs6D3MrW2e7XtVoJfN6ebw6mfk0jvF/view. Enable this above his.
-b Kenworth K100E by MrOverfloater: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1815959194

mod truck additions planned:
- [SCR] Scot A2HD v2 (Smarty): https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=661658019

===========
For paid mods, you need to ask the mod's author to include my work with credit (no compensation). It's impossible to include paid mods into this mod.
Paid-mod authors may contact me to confirm my permission: eddieyantz@gmail.com
===========

- ETS2 version: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3141176973
- ETS2 original(brighter) version: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3141176973

176 Comments
Eddie Yantz  [author] 5 Jul @ 7:14am 
ok
Mushroom 5 Jul @ 5:55am 
i dont know anything about coding unfortunately, i checked out the program you mentioned but knowing myself i'll never figure it out :steamsad:
Eddie Yantz  [author] 3 Jul @ 9:15pm 
I use notepad++ (notepad-plus-plus[dot]org) . it makes such editing so easy.
Mushroom 3 Jul @ 9:07pm 
i've opted to manually delete the mask lines from the head_light folder on each truck and write my custom mask lines into the pattern .sii so it applies to all trucks. it works pretty nicely although manually deleting lines took a bit of time, but it was worth it. for my custom mask, i created a folder called "custom" in the material folder. i put a more modern throw like those in modern cars!
Eddie Yantz  [author] 3 Jul @ 6:10am 
If you mean "*_beam_range:" and "*_beam_angle:" (not mask), then yes, simply change them in \def\vehicle\truck\eyt_parameters\pattern.*.sui.
(Be aware, my next update will probably change "eyt_parameters" folder name.)

================
If you mean "mask", my mod uses default SCS masks.

Two options exist for changing those masks:
1) easier (applies change to all trucks simultaneously) - create a mod to overwrite \material\custom\trucklight_mask*.dds files [uses existing trucklight_mask*.tobj files], and DON'T edit \def\vehicle\truck\[brand.model\head_light\[file].sii.
OR
2) much harder (applies changes to one truck at a time) - create a mod with new [mask].dds, new [mask].tobj , and edit \def\vehicle\truck\[brand.model\head_light\[file].sii for each truck

link to help with creating masks: https://modding.scssoft.com/wiki/Documentation/Tools/SCS_Blender_Tools/Materials/Lamp_system
Mushroom 3 Jul @ 2:11am 
hi again eddie, i really like the way you sctructured the mod now, i have a question... i have a custom headlight mask i want to use, if i place it in the patterns from the parameter folder, will it overwrite the mask already used in the default .sii on the truck folder? or do i have to delete the mask from that .sii in order to work?
Mushroom 2 Jul @ 11:43am 
ok ill try thanks
Eddie Yantz  [author] 2 Jul @ 9:39am 
should be. I have yet to convoy ;)
Mushroom 2 Jul @ 9:32am 
is this convoy compatible?
Eddie Yantz  [author] 29 Jun @ 11:35am 
brightness is subjective. personally my favorite is LED Lamps [L>H] (5000K)