Noita
138 ratings
Genetic Mutation
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
212.709 KB
2 Mar, 2024 @ 12:43pm
4 Mar, 2024 @ 4:55pm
2 Change Notes ( view )

Subscribe to download
Genetic Mutation

Description


Truly adaptive enemies™
A silly prototype mod which makes it so that enemies gain random mutations (which are not hardcoded in any way, it literally randomly shifts internal values of entities around).
When an enemy manages to hit you, their mutations will be put in a persistent pool meaning other enemies of the same type are likelier to have that mutation in the future.

Note that due to this being pretty much a tech demo, i did not put a lot of effort into optimizing it so it will probably be incredibly laggy if left on for an extended period of time.
You can clear the persistent mutations from the mod settings menu, or by pressing F7.

You can support my work @ https://ko-fi.com/evaisa
33 Comments
scawsome 14 Aug, 2024 @ 1:04am 
Seems like enemies can spawn with [effectively?] infinite health. I assume they're getting some sort of negative max HP modifier that's underflowing to several billion. Might want to put a cap on that if so
金刚鹦鹉螺蛳粉 5 Jun, 2024 @ 7:08pm 
真正自适应的敌人™
一个愚蠢的原型mod,它使敌人获得随机突变(这些突变不是以任何方式硬编码的,它实际上随机地改变了实体的内部值)。
当敌人设法击中你时,他们的突变将被放入一个持久的库中,这意味着同类型的其他敌人在未来更有可能发生这种突变。
请注意,由于这几乎是一个技术演示,我没有花太多精力来优化它,所以如果长时间使用,它可能会非常滞后。
您可以从mod设置菜单或按F7清除持久突变。
你可以支持我的工作@https://ko-fi.com/evaisa
JupiterSky 25 May, 2024 @ 3:27pm 
Daaang that's a crazy idea! Definitely trying this out.
microsask 24 May, 2024 @ 8:01am 
0_0
Rustedtank05 21 May, 2024 @ 1:54am 
the rat became god...
Mono-Si 20 May, 2024 @ 9:25pm 
Got hit by an enemy that was straight up indestructible, now other enemies are indestructible.
That might need to be patched.
Sp4m 20 May, 2024 @ 1:48pm 
Feature request: Logging of mutations applied to entities.

I had some enemy spawn that wouldn't die. They seemed to take damage, but I couldn't kill them.
I'd assumed it was a mutation that made them unkillable, so I removed the mod out of abject terror.

I look forward to future iterations if the mutations are bound within reason, or there's a clear indicator of what has changed.
Pufferfish1072 13 May, 2024 @ 2:54pm 
Can an enemy that spawns with a mutation due to the persistent mutations get another one due to the rng?
anarcher 20 Apr, 2024 @ 11:28am 
Make a wand with homing plasma cross behind a long distance cast timer spark, then safely remove such horrors from behind a thick wall.
Afghanistan 15 Apr, 2024 @ 8:29am 
The hounds are flying, please help