Noita
Genetic Mutation
33 Comments
scawsome 14 Aug, 2024 @ 1:04am 
Seems like enemies can spawn with [effectively?] infinite health. I assume they're getting some sort of negative max HP modifier that's underflowing to several billion. Might want to put a cap on that if so
金刚鹦鹉螺蛳粉 5 Jun, 2024 @ 7:08pm 
真正自适应的敌人™
一个愚蠢的原型mod,它使敌人获得随机突变(这些突变不是以任何方式硬编码的,它实际上随机地改变了实体的内部值)。
当敌人设法击中你时,他们的突变将被放入一个持久的库中,这意味着同类型的其他敌人在未来更有可能发生这种突变。
请注意,由于这几乎是一个技术演示,我没有花太多精力来优化它,所以如果长时间使用,它可能会非常滞后。
您可以从mod设置菜单或按F7清除持久突变。
你可以支持我的工作@https://ko-fi.com/evaisa
JupiterSky 25 May, 2024 @ 3:27pm 
Daaang that's a crazy idea! Definitely trying this out.
microsask 24 May, 2024 @ 8:01am 
0_0
Rustedtank05 21 May, 2024 @ 1:54am 
the rat became god...
Mono-Si 20 May, 2024 @ 9:25pm 
Got hit by an enemy that was straight up indestructible, now other enemies are indestructible.
That might need to be patched.
Sp4m 20 May, 2024 @ 1:48pm 
Feature request: Logging of mutations applied to entities.

I had some enemy spawn that wouldn't die. They seemed to take damage, but I couldn't kill them.
I'd assumed it was a mutation that made them unkillable, so I removed the mod out of abject terror.

I look forward to future iterations if the mutations are bound within reason, or there's a clear indicator of what has changed.
Pufferfish1072 13 May, 2024 @ 2:54pm 
Can an enemy that spawns with a mutation due to the persistent mutations get another one due to the rng?
anarcher 20 Apr, 2024 @ 11:28am 
Make a wand with homing plasma cross behind a long distance cast timer spark, then safely remove such horrors from behind a thick wall.
Afghanistan 15 Apr, 2024 @ 8:29am 
The hounds are flying, please help
BREADGUY 25 Mar, 2024 @ 9:54am 
yooo rico genetic artifact real
LinkAirlines 19 Mar, 2024 @ 8:55am 
Science. :hollowknight:
kumkreaturz 14 Mar, 2024 @ 3:22pm 
wait are the mutations per run ? or for ever
Viktor 11 Mar, 2024 @ 2:37pm 
Mina can evolve too? hes my greatest enemy, he loves to make me lose my runs.
bigulator 10 Mar, 2024 @ 11:29am 
Oh no. When I didn't think it could get any worse the enemies are now evolving
pɪdætʌmsʊrvow 10 Mar, 2024 @ 9:50am 
răndəmli kræʃd In snoʊi dɛpθs
Antarctic_Singularity 9 Mar, 2024 @ 5:13pm 
I agree with NotKarma, it would be very cool if enemies could evolve and trend towards certain modifiers/perks
Afghanistan 8 Mar, 2024 @ 9:18am 
This is actually genius, using this in my next modded run
Evaisa  [author] 7 Mar, 2024 @ 9:26am 
yes
Pufferfish1072 6 Mar, 2024 @ 12:36pm 
Does this mean that you can intentionally breed certain values into enemies by getting hit by them?
Autumnis 6 Mar, 2024 @ 3:44am 
might be a good idea to add settings to disable certain values from being changed like health n stuff. also a seperate mod to let every non-flying/non-spider thing climb on walls would be silly
Evaisa  [author] 5 Mar, 2024 @ 11:51am 
everything, the game uses an entity component system so entities are made up of different components that control different things such as AI components, sprite components, etc.
This mod can affect every property of every component.
It is hard to explain from a non programmer perspective, it includes things like health, speed, sprite size, sprite offsets, particles, whether or not enemies can fly, whether or not they can walk on walls, and way too many other things to write down.
euey pooey 5 Mar, 2024 @ 6:48am 
What kind of internal values does it shift?
gravy 4 Mar, 2024 @ 1:16pm 
this is so cool!
Evaisa  [author] 4 Mar, 2024 @ 8:27am 
hmm weird
Ydrec 4 Mar, 2024 @ 8:10am 
Seems to happen almost immediately even with data reset, also a fun side effect enemies started sticking to ground in terms of their angle https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3173082537 .

Also would be very cool to have Modifier Madness work with this kind of evolution XD
Ydrec 4 Mar, 2024 @ 7:52am 
Rechecked without game altering mods and it still happens, as well as enemies sometimes disconnecting from their sprite and walking invisible.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3173073437
new game, only running cheat menu, detailed info and genetic mutation in that screenshot. Using Beta branch. Unsafe mods disabled. Shooting negative hp enemies doesnt do damage
Evaisa  [author] 4 Mar, 2024 @ 7:31am 
huh health should be one of the things that is hardcoded to never go negative
Ydrec 4 Mar, 2024 @ 6:34am 
Seems like things have a high chance of evolving negative health
Evaisa  [author] 3 Mar, 2024 @ 5:28am 
yeah this was not written to be balanced in any way lol
McWizard 3 Mar, 2024 @ 1:36am 
With this active everything eventually just becomes immortal. I was doing alternate dimension explorations and the number of things that just didn't die when their health hit 0 kept increasing over time due to them obviously being more successful at eventually getting to me.
anarcher 2 Mar, 2024 @ 8:45pm 
So this will make Ukkos that fire "from the hip" snap shots at you and more than likely hit you anyway, right?