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DE-01, 05.07 2025 20:05:05
[DamageSystemData::GetMaxHealth] :: [CDLWD_Beetle_seablue_rust] :: Could not find zone "Reflector_1_1"
Class: 'CDLWD_Beetle_seablue_rust'
Entity id:2546858
Function: 'EEItemAttached'
Stack trace:
scripts/4_World/entities\vehicles\carscript.c:695 Function EEItemAttached
sf_radio/scripts/4_World/vehicles/љюйэї*Юѐъј.ogg:53 Function EEItemAttached
herbie_and_beetles/scripts/4_world/entities\vehicles\inherited\cdlwd_beetle_base.c:494 Function EEItemAttached
$CurrentDir:mpmissions\empty.Antoria\init.c:26 Function main
this is what im getting ;D
I didn´t run my servers vor long time and didn´t use DayZ for long time.
What happen?
Discord should be: https://discord.gg/4DtpEzzk
My version ar jus more rusty.
I´m still thinking there might be a little error in the code. Feel free to send the files.
Do I have to have the Beetles from Quadley's mod also in the types file as, like, base models?
Maybe, if possible, you can share your files and I can take a look at it.
I only wanted your Beetles, so I did not load Quadley's Beetles into the various files. I loaded your Beetle types (and parts) into my types file, and also added the event and the event spawn, and set up the spawnable types. I have added many other mods (vehicle and otherwise) to my server, so adding in new types, and setting up the events for them to spawn, is not new to me.
I have checked and double-checked the types names, and made sure that they matched the events and spawnable types. They all have the "CDLWD_beetle_***" type associated with them.
Any ideas?
Still have some more textures to do. But unfortunately I run out of time xD.
@MANAKYN GM: Meaning the racetrack on the picture with herbie? That´s the racetrack from Deer Isle map.