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DE-01, 05.07 2025 20:05:05
[DamageSystemData::GetMaxHealth] :: [CDLWD_Beetle_seablue_rust] :: Could not find zone "Reflector_1_1"
Class: 'CDLWD_Beetle_seablue_rust'
Entity id:2546858
Function: 'EEItemAttached'
Stack trace:
scripts/4_World/entities\vehicles\carscript.c:695 Function EEItemAttached
sf_radio/scripts/4_World/vehicles/љюйэї*Юѐъј.ogg:53 Function EEItemAttached
herbie_and_beetles/scripts/4_world/entities\vehicles\inherited\cdlwd_beetle_base.c:494 Function EEItemAttached
$CurrentDir:mpmissions\empty.Antoria\init.c:26 Function main
this is what im getting ;D
I didn´t run my servers vor long time and didn´t use DayZ for long time.
What happen?
Discord should be: https://discord.gg/4DtpEzzk
My version ar jus more rusty.
I´m still thinking there might be a little error in the code. Feel free to send the files.
Do I have to have the Beetles from Quadley's mod also in the types file as, like, base models?
Maybe, if possible, you can share your files and I can take a look at it.
I only wanted your Beetles, so I did not load Quadley's Beetles into the various files. I loaded your Beetle types (and parts) into my types file, and also added the event and the event spawn, and set up the spawnable types. I have added many other mods (vehicle and otherwise) to my server, so adding in new types, and setting up the events for them to spawn, is not new to me.
I have checked and double-checked the types names, and made sure that they matched the events and spawnable types. They all have the "CDLWD_beetle_***" type associated with them.
Any ideas?
Still have some more textures to do. But unfortunately I run out of time xD.
@MANAKYN GM: Meaning the racetrack on the picture with herbie? That´s the racetrack from Deer Isle map.
Look forward to finding one out in the wild soon!
If you want to spawn them you have to configure:
1. Types.xml:
I recommend to set beetle chassis to Lifetime 3888000. Nominal, Min and Max set to ´0´. All other parts its up to you.
2. events.xml
in this you can place the beetles into a vanila vehicle event or you can create your own event for the beetles. If you make an own event, you need to configure points in cfgeventsspawns.xml
3. cfgeventsspawns.xml
you can place own points for the beetle here.f you use vanila vehicle points you don´t need to do anything here.
4. cfgspawnabletypes.xml
In this file you´ve to add the beetles with the parts it should spawn.
Do I add them into my types.xml/vfgspawnableevents.xml etc, then just make the nominals 0 and just add your type names?
Do I even need to add the originals to any files apart from loading the mod to get your skins showing up?
I know how to add in assets, but I've never dealt with skins which have dependencies.
Thanks for any help you can provide.
Regards,
Andrew