Fraymakers

Fraymakers

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Char+Assist: Dong Dong (Dong Dong Never Die)
   
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Content Type: Character, Assist
File Size
Posted
Updated
12.073 MB
3 Mar, 2024 @ 7:35pm
13 May, 2024 @ 8:20pm
8 Change Notes ( view )

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Char+Assist: Dong Dong (Dong Dong Never Die)

In 1 collection by RyanArcher29
Mods based on Indie Games
189 items
Description
In order to stop a threat sent to kill his past self from another universe, Dong Dong travels back in time, and somehow ends up in Fraymakers...? Chain together attacks on hit to net some serious damage, then utilize the familiar jank behind his Supers to take your opponent out by surprise!

CREDITS:
- Coding help (direct): PsnDth, TSON, Gaming.
- Animation help: Color Clearer paint . net plugin by MJW.
- Sprites ripped: ArcticMIA (Spriters Resource).
- Sounds ripped: 2dk2nd_ripper (don't know who made the program).
- Font used: Edit Undo by Brian Kent.
- Dong Dong Never Die was developed by Jiangxi Konglong.

CURRENT BUGS:
- Hits on a revived opponent with invincibility gains Super meter. Don't know how to detect if someone has a BodyStatusTimer, or if it's possible.
- Palettes utilize filters, meaning that the game will make all the scaled sprites blurry.
- Said filters are not applied to afterimage vfx. The game crashed on me before when I attempted to do so on a previous project.

THINGS THAT MIGHT BE HARD TO FIGURE OUT:
- Super meter cost is 100 dealt damage.
- You can cancel into a Super as soon as the Neutral Special spawns the projectile.
- The last Neutral Special projectile thrown is always excluded from user's screen-freezing.
- If Neutral Super gets interrupted after the screenfreeze, the projectile will both still become active and remain on Dong Dong's person for the rest of its duration.
- All supers refresh aerial move uses (like double jumps or Side Special).
- Side Special does not have a Weak or Heavy variant. Instead, you can hold and release the button to get 1 or 2 extra kicks before the final one.
- Emote attack can be redirected with the right stick too. This will take priority over left stick inputs.
- Aerials don't chain into strong's.

Check out Dong Dong Never Die, a Chinese fighting game that's jank, solid, and has a lot of love put into it. You can find links to several versions of the game through its Mizuumi Wiki FAQ.
https://wiki.gbl.gg/w/Dong_Dong_Never_Die/FAQ
12 Comments
RyanArcher29  [author] 30 Mar @ 3:37pm 
Woah uh, thank you lol.
Digital Hourglass 29 Mar @ 9:14pm 
DONG DONG BEST CUSTOM CONTENT FRAYMAKERS CHARACTER
RyanArcher29  [author] 26 Apr, 2024 @ 7:31pm 
Haha, thanks a bunch, Gummy! I'll admit that sometimes I get fixated on achieving big numbers, but it's always nice to hear how much one person enjoys something I made.
Gummybearking123 26 Apr, 2024 @ 1:47pm 
Goated character. I swear, you have uploaded some of the most underrated content on the workshop.
RyanArcher29  [author] 11 Mar, 2024 @ 1:22pm 
Thank you, I'm happy to hear that!
channelpow 11 Mar, 2024 @ 12:16pm 
He makes me happy to play, I like his style, probably one of my new mains.
RyanArcher29  [author] 6 Mar, 2024 @ 6:16pm 
Ah, I figured people would try combining Shield2 and other directions to see if there's other moves, but I suppose it's not everyone's style. I'll see if I can edit the in-game description to mention that there's more supers if you combine Shield2 and a direction, or otherwise list them down here in the spoiler tips.
Rorakaka Of The Northern Lights 6 Mar, 2024 @ 3:58pm 
Oooh okay, its more so in game it wasn't never specified about how to do the other 2 supers other than the kyo flames
RyanArcher29  [author] 6 Mar, 2024 @ 12:04pm 
Other super? Don't know which one you mean, but he has three that are performed with neutral/side (kyo flames), up (rising tatsu), and down (raging demon).
Rorakaka Of The Northern Lights 6 Mar, 2024 @ 12:00pm 
How ya do his other super?