Total War: WARHAMMER III

Total War: WARHAMMER III

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Unshackle Ai Recruitment DLC Patch
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Tags: mod
File Size
Posted
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831.761 KB
5 Mar, 2024 @ 1:45pm
3 Apr @ 8:13am
9 Change Notes ( view )

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Unshackle Ai Recruitment DLC Patch

In 2 collections by Jolc3r
Da boiz (no IEE)
47 items
Da Squad (Old World)
47 items
Description
As Jadawin is no longer updating their mods to include new content, I have added the new DLC units to this mod.

You will still need to subscribe to Jadawin's mod for this to work.

Save game compatible (assuming Jadawins mod is already running).

This will be taken down when/if Jadawin returns to modding and updates the mod with the new content.
40 Comments
Jolc3r  [author] 21 Apr @ 10:20pm 
Been updated for a while. Havent decoupled from the original mod so you still need it, some day I'll get to it
Jolc3r  [author] 25 Mar @ 9:05pm 
Updated for 6.1, new units will be added later. Will probably remove the dependency on Jadawins mod later as it has a few outdated tables. Plus CA making the change to uppercase table/string entries makes me less confident that the mod will work in the future.
Jolc3r  [author] 25 Mar @ 6:55pm 
gulp
Flying dUCK 25 Mar @ 3:25pm 
Hello, sir. I love your mod. so I need your help. This is perfect time for new update. Please, my hero. You can save so many people.
Jolc3r  [author] 1 Feb @ 9:37am 
Not possible. Main settlement has to be for either everyone or none at all.
Saigõ 1 Feb @ 8:44am 
Isn't it possible to give the AI ​​the possibility instead of having this building scripted in, to give the main building as a single barracks? but only for AI.
I don't know if I can explain myself to make myself better understand something like the Incata Settlement Recruitment 2 MOD but only for AI without a player?
Saigõ 1 Feb @ 8:42am 
Hi, sorry for the delay in replying, the mod works well in multyplmayer but unfortunately I encountered a ''problem'' if you can call it that. I noticed that after a raid or occupation of a settlement, the special building is removed, even if conquered or reconquered by an AI civilization it does not reappear, furthermore I noticed that for ogres this building does not grow... this I'm sorry, although it's true that with this mod the AI ​​recruits better
Jolc3r  [author] 24 Dec, 2024 @ 7:50pm 
both. Listed on the description and as a required item
Saigõ 24 Dec, 2024 @ 8:41am 
@Jolc3r use this one and the other modder's old one, or should I just use yours?
Jolc3r  [author] 17 Dec, 2024 @ 2:58pm 
it should, I use this myself in coop. Check your mod list.